Comment by nerdjon

2 days ago

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles.

Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

I am curious about the specs, but honestly don't care much. The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom). So as long as it is actually a decent spec bump I am happy and have zero care to compare it to the other consoles (but I am sure people are going too and scream that it is "underpowered").

The biggest thing I am curious about, will it be OLED since that will be disappointing to go back to non OLED from the OLED Switch. And Price.

They’ve got the weird shit covered still, apparently the joy cons in this gen can be used as mice.

Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface.

How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.

  • That last sentence is worth an essay of its own. Everyone else keeps pumping resources into being photo-realistic blah-blah-blah without nearly enough attention to "is this fun"?

    • One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea.

      It's how they can keep putting out essentially the same games but are completely different.

      1. https://youtu.be/2u6HTG8LuXQ

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    • I saw an interesting analysis years ago about whether or not the most powerful console 'won' in each generation (i.e. whether or not being the most powerful console of your generation leads to success).

      Generally speaking, no, it doesn't actually affect things, and in several cases (e.g. the Game Boy, the Wii, and the Switch come to mind) the objectively 'worse' console (from a tech perspective) was more successful by a country mile.

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    • Strongly agreed. When I think of the best Nintendo products the words “fun” and “play” spring to mind.

      AAA gaming on the other hand, either resembles sports, shallow short-form media, or Oscar-bait melodrama. Very little fun to be had.

      What ever happened to fun and play?

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    • I can't remember where I read this, but I came across someone talking about the fact that these AAA photo realistic games are hugely expensive to make, but if you look at what young people are spending their time playing, they're games like Fornite, Minecraft and Roblox. As soon as I read this, it clicked for me.

      I have two teenagers (15 & 17) and this is exactly right. My son plays games all the time and although he's played Elden Ring and GTA and other games of that sort, over the years I would say 80% of his time has been Minecraft and this other 2D game with a platformer vibe whose name I forget that has procedurally generated maps. He's frequently calling me over to his computer to check out his latest architectural creation in Minecraft. I know it's not just him, because he plays multiplayer with his buddies as well, and again, a lot of it is these games with quite frankly primitive graphics. But they're fun!

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    • I'm a huge Nintendo/Mario fan but I've recently been playing through Astro Bot on my PS5 and I must say, when you combine super fun mechanics with amazing graphics and performance, it's quite an experience! But there isn't nearly enough content like this on the non-Nintendo consoles, so point is definitely not lost on me.

    • I play one game at a time for about a month and then move to the next. When I first played Mario Odyssey on my switch I was over the moon with how much pure fun it was compared to all the good looking and serious RPGs I played in the decade before. I had forgotten games can be this enjoyable. Nowadays I try to do these super fun games in between my souls-like sessions.

    • Focusing on tech or unoriginal production values (that's photo real! You don't need a great art director, you need a photo..) is appealing to companies because it's predictable vs the creative uncertainty and subjectivity of "fun".

    • Astro Bot won game of the year because it had amazing graphics and physics and had Mario-tier fun. The team actually made a cryptic shout out to Nintendo at the award ceremony.

      Nintendo has great games, but the resolution on TVs, even cheap ones, is outstanding now and it goes to waste using a Switch.

      Playing a great game that also uses what the TV has on offer is really the best experience. If we get 4k and ray tracing on Switch I’ll be stoked.

    • The “is this fun” part is the reason why I bought a Switch in the first place. Still the only console I’ve ever owned

      I love the “just start playing” ethos of most Nintendo games. Reminds me of the games I used to play as a kid. No long story or exposition - just a game load screen and a start button

    • Do they? I haven't seen a meaningful improvement in video game graphics for at least 5 years, maybe even 10.

  • Never forget, they had Rob the robot. And to my recollection, he only worked with Gyromite.

  • Ha. Since when does Nintendo care about ensuring functionality they add to their devices are leveraged? Other than first party games, and even that can be limited, almost no one ever implements the weird little functionality they add to their devices.

    • Not just Nintendo. The PlayStation 4 controller had that touchpad in the middle that also clicked in to act as a button. I played a lot of games that used it as a button (usually to open a map, or something) and don't remember a single game that used it as a touchpad.

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    • I think someone at Nintendo has a brother-in-law that owns an IR sensor manufacturer. Only explanation for that feature being in every right joycon.

  • As a mice or a air mouse. The smart tv stuff is limited by a remote control from 1980 (more or less, what changed?). I'd make lifestyle apps for the switch if they enable it.

    • As a mouse mouse. It seems to have an optical sensor on the inside edge (the side that attaches to the console) and the video shows the joy cons zooming around on that edge.

Nintendo has tended to maintain at most 1 generation of backwards compatibility, though you can get some fuzzy ideas of "generations" in a few cases.

  Game Boy Color: plays original Game Boy games
  Game Boy Advance: plays Game Boy and Game Boy Color games
  Nintendo DS: plays Game Boy Advance games
  Nintendo DSi: plays Nintendo DS games
  Nintendo 3DS: plays Nintendo DS and DSi games
  Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS games
  Nintendo Wii: plays GameCube games
  Nintendo Wii U: plays Wii games

The Switch is a notable break in both of these lines, playing neither 3DS nor Wii U games.

  • Based on that list, they have tended really only to do that on mobile platforms. It was one of my favorite things about the platform, but it always felt like this was partially thanks to the older hardware still getting games well into the new hardware's life in many cases. Major games, I believe Pokemon has done this a few times?

    Most of their home consoles were complete departures from previous hardware.

    NES, SNES, N64, Gamecube all did not work with prior games were fairly different (ok admittedly the outward difference between the NES and the SNES were minimal but still no compatability).

    So honestly I think it was more notable that the Wii could play Gamecube games than the other way around as far as Nintendo's track record goes.

    • First Wii was able to play Game Cube Games. WiiU was backwards compatible to Wii. All theses consoles used nearly the same chipset anyways.

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    • for what it's worth Nintendo had planned to make the SNES backward compatible and that intention influenced design choices, particularly the very similar CPU.

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  • 3DS has hardware support for GBA games too, actually, though these only got distributed via the Ambassador program.

    Also had VC for most of Nintendo's platform.

    • I know, and you can basically restore full GameCube compatibility on the Wii U via Nintendont. Neither of them let you use the actual physical games from the old system, and needing to perform jailbreak hacks to use them and load ROMs on anyway doesn't count as much as out-of-the-box compatibility.

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  • >Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS games

    I know HN doesn't have any room for sarcasm but I couldn't not laugh trying to remember what were the NEW 3ds games. Sure the second pad made the 3DS way more comfortable to play, and 3D was a bit better, but we all got scammed here regarding games supporting this new hardware.

    • The New 3DS consoles did have double the RAM and an improved CPU and GPU, so there were quite a few games like Minecraft and the SNES Virtual Console that could only run on the New models.

    • There are a handful of more New 3DS exclusives than there were DSi exclusives. Both revisions failed to garner enough market for developers to try to target them.

    • IIRC Xenoblade Chronicles and Fire Emblem Warriors were the only ones I really cared about. Lots of people held onto their old hardware; probably wasn't worth excluding them.

      The biggest advantage of owning a New 3DS turned out to be the huge performance uplift. A fair number of games ran at double the framerate or only supported 3D mode on the newer hardware. Code Name STEAM had substantially less downtime on the New models because the AI could process turns faster. Several reviews for Hyrule Warriors Legends flat out said not to buy the game unless you had a "New" model due to performance issues.

  • The Switch is interesting, because while you can't play the old games you already own, the Switch can play those games with an emulator, if you're willing to pay them more money to get a digital copy.

  • You probably know this but most of those aren’t really generations. Game boy color, DSi, new 3ds are just upgrades of the same generation kinda like PS5 vs PS5 Pro.

    • "Generations" is a fairly subjective term all things considered, and I basically acknowledged it by saying these things are fuzzy.

      As the sibling post mentions, they all have exclusives, however, which is something Sony has refused to allow for PS4 Pro and PS5 Pro updates. And even though Nintendo considers the GBC to be the same console as the original GB when it comes to tallying sales figures, it's a rather significant upgrade. Slightly better than NES full color games, double the processor speed. It made a compelling upgrade and target for developers.

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    • All of those have games exclusive to them.

      3DS has like ~15, though some heavy hitters (Xenoblade and Fire Emblem), DSi has like 6 no-names (and, technically, a whole lot on DSiWare); but there are many GBC-exclusive games.

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  • I almost forgot the switch doesn't play Wii U games, given that almost all Wii U games worth playing were also released for the Switch.

  • > playing neither 3DS nor Wii U games.

    Except the ones they remaster for us for $70.

    • I was about to say that. Pretty much every unique Wii U game has been remastered for Switch.

  • im pretty sure all the later versions of gameboys could play the old games, so long as the cartridges have the same package and connector.

    the GBC games just didnt fit well in the DS

    • The DS can't play GBC games at all, it doesn't have the Z80 CPU from that console to even provide backwards compatibility. Nintendo also removed it from the Game Boy Micro, making it a GBA-only console.

> The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom)

A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I felt like I was rewinding the clock 15 years in graphical quality. I've heard literally zero other people have this complaint, so I suspect it's just my take on the aesthetics of the game.

I think the state-of-the-art on Switch is really Panic Button's work on the Doom and Doom Eternal ports, but those are frame locked at 30 FPS, so I think getting a spec bump in Switch 2 would certainly help the demographic that plays games like that. My family has left the Switch ecosystem for Steam Deck, and that does a lot better. Would be interesting to compare with the Switch 2 in terms of specs.

  • Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures.

    If you have issues with it it's entirely with the style, the graphics are fine.

  • To me, Nintendo is more about gameplay then graphics and i hope it stays that way.

    • I would say gameplay and art style instead of what the rest of the industry calls graphics (polygon count basically).

      Nearly all Nintendo (game freak is not technically Nintendo) games look beautiful thanks to having a great art style instead of just focusing on higher polygon count.

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    • I agree with you, but in some newer games it just doesn't make sense to me.

      They want good graphics but the Switch can't handle them, but they still try to make them.

      For example, Pokemon Scarlet & Violet.

      Gameplay and the game design for me personally is really great, but I can't stand the graphics. I would rather play on worse graphics just to not have constant frame drops and in some parts of the game N64 graphics and in some 4K ones.

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    • Agree completely. I loved Tears and didn’t once think it looked bad in any way. It was a very clever game and made me feel like a kid again. That’s what I’m looking for in a Nintendo game. I’ll jump on my PS5 if I want to be wowed graphically.

    • Exactly. If you want to be dazzled with AAA titles running at 120Hz/60fps/4k then there are plenty of ways to spend your money. Frankly that segment of the industry feels like a treadmill of never ending upgrades for the same basic game.

      My whole family shares and island in animal crossing, firing up some arcade brawlers on the couch. We’ve been playing the hell out of our switch for years and never once have we complained that it’s not flashy enough.

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  • > My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality.

    You must have good eyes! I've played through both and would be hard-pressed to tell a scene from BotW from TotK at a glance.

    • TotK seems extremely washed out and low-contrast is a majority of the environments. I played a bit of BotW and thought it was much more vibrant.

  • I can see the lower quality of the rendering, but the graphical content is stunning in my opinion. The art in the game inspires me a lot more than more photorealistic games tend to. I think they did a stellar job given the resource constraints and the scale of the game.

  • State of the art imo is Metroid Prime

    • It's a beautiful game, one of the first to use programmable shaders, and one of the earliest that doesn't look dated at all. The shaders make everything look smooth without looking blurry.

      Loading screens are hidden, it's not like the contemporaneous PS2 game Mafia where you wait a few minutes to load, spend a few minutes driving across town on a mission to shoot up some people at a restaurant, get yourself shot up, then have to wait for it to load all over again.

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The Switch 2 is supposed to be a bit faster than a PS4. It has more RAM and a much more modern GPU. It is using a LCD screen to reduce cost. I bet they will release a more expensive OLED version later.

  • > I bet they will release a more expensive OLED version later.

    I would imagine the only reason they didn't launch with the OLED is to drive sales in the second half of the product lifecycle. If the PS4 equivalent claim is true that will be great, the Switch 1 was anemic at launch and borderline painful graphics in 2025.

I just hope its powerful enough that Indies can target it along with the Steam Deck, rather than just hope an pray like they did for Switch 1's late lifecycle. The amount of <30fps indie titles on there was sad.

  • Unity's fault?

    Unity also kinda killed playing indie games on a laptop (at least on battery) on x86...

    • I wouldn't blame Unity for this. It's perfectly capable of running games efficiently on mobile. Problem is people either don't know how to or don't care to optimize their games performance.

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  • Man that's 100% on the indie dev. Most people don't buy indie games for cutting-edge graphics. You start pushing the envelope, you get what you get.

    • The Switch was weak when it came out. Decent PCs from that same year can handle most of these games just fine. It's not really the developer's fault when the Switch is the only platform with issues, and they're usually not "pushing the envelope" in any way. The fault here is Nintendo's, they didn't prioritize support for ported games, though admittedly they couldn't really foresee the indie game boom, since it wasn't nearly as big of a deal at the time, especially in Japan.

      First-party Nintendo titles are more or less the only games that actually manage to "push the envelope" on the Switch, and that's because they have the resources and experience to do it. Even then, some games end up constrained compared to the original vision, because the hardware can't handle it no matter how much insider knowledge you have about how it works and how to use it right.

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    • Most indie devs don't have time and money to optimize. They will make the game primarily for the biggest audience, and then make it somewhat playable for everyone else.

      The closer Switch is to the Steam Deck, the more likely both will be targeted.

> I am curious about the specs, but honestly don't care much.

The specs seems to be leaked here <https://thegamepost.com/nintendo-switch-2-full-specs-appears...>

TL;DR

- CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes

- GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-tracing cores

- RAM: 12 GB LPDDR5

  • Only 2 ray-tracing cores makes you wonder why they’d even bother.

    Any actual game devs wanna chime in on whether that’s enough to actually do any ray tracing?

    • That spec seems fishy given both Ampere and Ada both have 1 RT core in each SM. 12 RT cores would make much more sense. The 1534 Cuda cores is also weird since 128x12 would be 1536. ALSO the leak says "Nvidia T239 Ampere (RTX 20 Series)" but Ampere debuted in the RTX 30 Series.

    • The leaks are a little inconsistent on this one.

      On one hand, the base architecture is Ampere, but it's been repeatedly rumored that there are various backports from Lovelace. It's a weird mixture of the two, alone with some unique parts never seen elsewhere (a file decompression engine that accelerates LZMA, according to kernel commits).

      It's hard to say then how powerful these raytracing cores are, or how many are even necessary for simple but beautiful effects. It's also worth remembering that the Switch bakes the graphics drivers into the game itself, uses data structures and shaders more native to the GPU without compilation, and has a custom low level graphics API called NVN (and NVN2), so performance is not necessarily linear compared to a PC.

Hopefully the Switch as a platform represents the end of the line. SD cards can be up to 2Tb, and that should be enough for anybody ;) So I don’t see why they would need to change up formats again.

Early leaks said screen was LCD, hoping for them to be wrong

  • They're optimizing for cost so I'd expect LCD. Then they can release an OLED model later down the line and the extra $50 won't seem as big of a deal on top of what we can probably already expect in the price bump from Switch 1.

    • OLED seems like a no brainer for a lifecycle refresh at the ~3-3.5 year mark. Particularly because they've done it before, and Valve very recently proved it's still a viable way to boost sales. Nintendo has had 7 years to prepare for this launch they likely have every mario, zelda, metroid release date pinned to a particular month and year through at least year 5. A display upgrade mid cycle is almost a given.

    • Honestly, if it keeps the price down I'm all for it. My switch spends 99% of the time in the dock, because I would far rather play with the pro controller on my big TV than play it in handheld mode. So I find the quality of the screen kinda irrelevant.

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  • I would pay extra 100$ for an LCD. OLED screens' PWM give me headaches. I'm using an iPhone SE because of that.

> Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

Yeah, I've always felt that Nintendo being willing to try out cool stuff is something that will be very sad to lose. The Wii, DS, and the Switch have all been very cool consoles. I personally only buy Nintendo consoles, as I feel like everything else eventually gets ported to PC anyways.

The games are crippled by how archaic and underpowered the hardware is. TOTK is beautiful _despite_ the hardware limiting its true potential, robbing world class studios, and forcing them to cut corners.

It’s indefensible considering how much legendary IP that potato is holding hostage.

  • The good news is that the best Nintendo platform is also the best mobile platform: The Steam Deck. It plays Nintendo games better than Nintendo consoles do, and as a bonus, it plays everything else.

    • This is a statement that could only be made by an HN commenter. My wife has to drop into Arch to recover her audio every time she connects her Steam Deck to the TV. This is not a product ready for mass consumption.

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    • Have you ever tried to dock a Steam deck to a TV?

      Have you ever tried to use physical media with a Steam deck?

      Have you ever tried to get 5 hours of battery life with a Steam deck?

      Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)

      Nintendo will be just fine. I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

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> Iterating instead of throwing out everything with each new version.

I sort of feel like they were trying to fight emulation with a lot of their moves, doing things that were challenging to emulate, like the 3D stuff, or unusual hardware, etc.