Comment by tmvphil
2 days ago
I get this is Nintendo, so it'll never be fixed, but I honestly hate having to buy Nintendo hardware just to play the three or four big-name platform exclusives per generation. It would be so much better for consumers if they would just abandon the hardware and be a regular games company
To Nintendo's credit, their big exclusive titles tend to take advantage of the special hardware.
Zelda was weird and impractical outside of the standard controls, but still somewhat benefited from NFC.
Splatoon plays a lot better with the motion controls, NFC is actually a nice QOL improvement. A game like Arms is also nicer in split mode, even if core players tend to get back to the standard controller mode.
I see it along the lines of the Allan Kay "People who are really serious about software should make their own hardware" quote. Nintendo should stay serious IMHO.
In early footage of BoTW when it was a Wii U exclusive there was more usage of the Tablet for things like maps and inventory management, which was later cut for presumably parity with the Switch version.
By NFC, you mean amiibo? I think "in game perks for buying collectible junk" is not actually a good feature.
Motion controls, eh, they're supported on ps5. They could just sell the switch pro controller.
Yes, amibo.
For Splatoon it's used to quickly switch to preset weapons and gears as well, which is nice. You widly experiment with your gear and instantaneously get back to your "serious" setting at any time.
I think the same thing. Metroid is good, but is it $250+ good? Meh.
Microsoft more-or-less does the same thing with Windows in the personal consumer market. With Office being online these days, the primary motivation for a lot of people to buy a Windows license for a computer instead of using Linux or buying a Mac is gaming, along with pure inertia.
This will be a problem with everything until games are FLOSS.
Sadly, I don't think games will ever be FLOSS until we figure out how to get people to pay for FLOSS software.
I actually don't think there is a big obstacle to this. Most people don't care about FLOSS and don't even know what it is, so I think that shouldn't really affect sales. I think companies are just worried about people stealing their code to use it for more "undesirable" (to them) things like cheating and mods, and then having to go after them for it because you do actually have to try to defend your copyright/trademarks if you want to keep them.
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You could probably get away with a purely volunteer effort on... eh, how to describe this... like Super Mario 64 for Mac/Linux/PC.
And I do mean Super Mario 64 with respect to the technology/artwork level. Which is fine by me.
But the big AAA games and the multiplayer games that all of the hip young people with their poggers Twitch streaming and their deadass rock music play? Yeah, can't build those given the state of everything these days.
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> This will be a problem with everything until games are FLOSS.
I mean there is nothing stopping that right now. You can give up your time and learn game programming and asset design and make a game and give it away for free.