Comment by ARandumGuy
2 days ago
TBH other then a few neat local multiplayer stuff in NintendoLand, there really wasn't much that actually utilized the dual screen in a way that actually enhanced the game. You couldn't quickly swap between the screens like you could on the DS, because the screens were different distances away and required re-focusing your eyes. This meant that most gamepad usages played the same as if you just pressed a button to bring up your inventory or switch views or whatever.
And that's before you take into account the fact that the biggest titles on the Wii U (Mario Kart and Smash Bros) didn't use the second screen at all. The second screen was a gimmick, and a gimmick that was exhausted pretty quickly.
Been forever since I played it, but I recall appreciating having 2 screens for Xenoblade X (which I'm curious to see how it feels on the Switch remaster coming out in March). But yeah as someone who bought a WiiU there weren't a ton of games that did a good job with the second screen.
Zelda Wind Waker made excellent use of the second screen. You could swap tools and scroll the map on the fly without pausing, while continuing to otherwise play normally.