Comment by nottorp

2 days ago

Unity's fault?

Unity also kinda killed playing indie games on a laptop (at least on battery) on x86...

I wouldn't blame Unity for this. It's perfectly capable of running games efficiently on mobile. Problem is people either don't know how to or don't care to optimize their games performance.

  • Kind of by definition indies don’t have the resources to optimize their games as much as a major studio.

    • Sure, they're more limited but Unity actually has very good and accessible profiling tools included. It'd be easy for most developers to get quick wins if they've never optimized their game before.