Comment by corysama

19 hours ago

It is a bit of a silly term. It was made mostly to contrast against the somewhat more adhoc methods that preceded it. The new technique was parameterized more around physical properties where the older ones were more about visual descriptions.

This paper from Disney is what kicked off the movement https://disneyanimation.com/publications/physically-based-sh...

What’s hilarious is there’s nothing physically based about the Disney model. It’s empirical and It’s not even energy conserving.

As sibling pointed out, physically based rendering precedes “PBR” by a looong time and goes much, much deeper than “I put a metalness map in my shader”

Note that the book is even older than that – I remember first reading it in 2009; apparently the 1st edition was in 2004!