Comment by Dwedit
6 months ago
Wouldn't branchless UTF-8 encoding always write 3 bytes to RAM for every character (possibly to the same address)?
6 months ago
Wouldn't branchless UTF-8 encoding always write 3 bytes to RAM for every character (possibly to the same address)?
CPUs are surprisingly good at dealing with this in their store queues. I see this write-all-and-increment-some technique used a lot in optimized code, like branchless left-pack routines or overcopying in the copy handler of an LZ/Deflate decompressor.
Yep, same with overlapping unaligned loads. It's just fairly cheap to make that stuff pipelined and run fast. It's only when you mix loads and stores in the same memory region that there are conflicts that can slow you down (and then quite horribly actually, depending on the exact processor).
The place where I see this really hurts goes when Clang/LLVM gets too fancy, in situations like this:
Boom, store-to-load forwarding failure, and a bad stall. E.g., the Zen series seem to be really bad at this (only tried up to Zen 3), but there are pretty much no out-of-order CPUs that handle this without some kind of penalty.
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You could do two passes over the string, first get the total length in bytes, then fill it in codepoint by codepoint.
You could also pessimistically over-allocate assuming four bytes per character and then resize afterwards.
With the API in the linked blog post it's up to the user to decide how they want to use the output [u8;4] array.