Comment by 999900000999

2 months ago

I'm actually working on an open source digital card game with this in mind.

My favorite digital card games feel half way like scams in that if you really need a rare card for a deck, you can easily spend 50 or 60$ on packs and come up short. It's impossible to just pay 10$ and get the single card I need.

I don't think I'll be able to match the production values of MTG( the cards don't even have art, which is a both a stylistic choice and my own limitations), but I want something self hostable anyone can play.

You may be interested in the excellent rules engine and frontend to MtG. All FOSS and with real cards and art. I can't imagine the "official" games ever being as good.

https://github.com/Card-Forge/forge

  • this is significant news for me. I don't have the money for cardboard crack or its digital equivalent, and I used to play a lot with apprentice but apprentice didn't actually have a rules engine it just logged every state change and who initiated it and then counted on the players to play correctly. A functioning rules engine and real card art for free might be enough to get me back into the hobby, or at least back to reading articles and goldfishing myself

    edit: oh my god it's got an adventure/overworld mode like the old microprose mtg game from back in the 90s. My heart doth soar, thank you so much for pointing this out!

  • Outstanding!

    I played with the Android build for a bit. Still not ideal since it's ultimately uses someone else's IP, but it's very cool.

    I hope to get my own prototype up by this summer. The logic is all server side ( to prevent cheating), so you could even roll your own client.

    I'm getting ahead of myself, but I imagine a bunch of related projects. Want to play from a Rust cli app, go ahead!

    • I look forward to playing your game and escaping the nonfree assets (and commercially driven rules changes).