Comment by pcwalton

1 year ago

> I was looking for a replacement for C, but Rust is actually a replacement for C++. Totally different beast - powerful but complex.

I've seen this sentiment a lot, and I have to say it's always puzzled me. The difference between Rust and basically any other popular language is that the former has memory safety without GC†. The difference between C++ and C is that the former is a large multi-paradigm language, while the latter is a minimalist language. These are completely different axes.

There is no corresponding popular replacement for C that's more minimalist than Rust and memory safe.

† Reference counting is a form of garbage collection.

Board games and craft beers are utterly unrelated objects who have commonality on essentially no axes (except sitting on tables, I guess). And, yet, if you like one, there's a very good chance you like the other.

I think that's where the sentiment comes from. It's not that Rust is similar to C++ in terms of the actual languages and their features. It's that people who like C++ are morely likely to like Rust than people who like C are.

I would argue that C is not a minimalistic language either. There is a lot under the hood in C. But it feels small in a way that Rust and C++ don't.

I think Rust and C++ appeal to programmers who are OK with a large investment in wrapping their head around a big complex language with the expectation that they will be able to amortize that investment by being very productive in large projects over a large period of time. Maybe sometimes the language feels like trying to keep a piece of heavy duty machinery from killing you, but they're willing to wrestle with it for the power you get in return.

The people who are excited about Zig and C wants something that feels more like a hand tool that doesn't demand a lot of their attention and lets them focus on writing their code, even if the writing process is a little more manual labor in return.

  • > And, yet, if you like one, there's a very good chance you like the other.

    Among my friends I know several people who are very enthusiastic about board games and several who are very enthusiastic about craft beer, but there's not a particular noticeable overlap. Personally of course I am very into board games and I don't drink at all.

    > I would argue that C is not a minimalistic language either. There is a lot under the hood in C.

    Nah, C actually is small, that's why K&R is such a short book. It makes enormous compromises to pull that off, but presumably on a machine where 64kB of RAM is extraordinary these compromises made lots of sense. C23 is quite a bit bigger, for example "bool" is now an actual type (albeit implicitly convertible) but still small by modern standards.

    There really isn't that much "under the hood", it's often just the least possible moving parts that could possibly have worked.

    a[b] in C++ is a call to a member function a.operator[](b) -- arbitrary user code

    a[b] in Rust is a call to core::ops::Index::index(a, b) or, in context IndexMut::index_mut -- again, arbitrary user code

    a[b] in C is just a pointer addition of a and b - one of them will be converted to a pointer if necessary, and then the other one is added to the pointer using normal pointer arithmetic rules

    • > Nah, C actually is small,

      I'd argue that C is much bigger than K&R, but that isn't immediately visible to a new programmer because it's all undefined behaviors.

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    • Except C in 2025 isn't K&R C, rather C23.

      Also even between C89 and C23, many folks wrongly count "whatever my compiler does" as C, and there are endless amounts of extensions to be aware of.

  • Exactly. There are two kinds of programmers, those who enjoy spending a bunch of time thinking about problems and decisions the language has foisted upon you (subtyping hierarchies, lifetime annotations, visibility, design patterns) and there are those that like spending that time thinking about the actual problem they want to solve instead.

    I jest, but only a tiny bit. The features of heavy OOP and feature-rich languages tend to show their value only in really large codebases being worked on by several different people—precisely because many of their features are just guardrails to make it hard for people to code incorrectly against another's understanding or assumptions, when shared understanding is more difficult to establish. Contrarily, any solo programmer or really small team is almost invariably better served by a language like go, C, scheme, or Zig.

    • The idea that memory safety is only, or primarily, a problem in large codebases written by a sizable team is an interesting theory (sort of an inverse Linus' Law?) Unfortunately, it's contradicted by decades of experience.

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    • Go is pretty good for large, shared projects too - thanks to its tooling, formalized best-practices and comprehensive batteries-included standard library.

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  • > Maybe sometimes the language feels like trying to keep a piece of heavy duty machinery from killing you, but they're willing to wrestle with it for the power you get in return.

    It's funny because to me there's an analogy with heavy machinery but materially different: there are some industrial machines that have two buttons that need to be actuated to activate the mechanism, separated by arm length in order to ensure that the operator's arms are out of the way when the limb crunching bits are moving. I see Rust that way, engineering the safe way to do things as the path of least resistance, at the cost of some convenience when trying to do something "unsafe".

    • Okay, but now imagine a kitchen appliance that did the same thing. It would not be a big seller. Of course a kitchen appliance can injure and even kill you, but it probably wouldn’t unless you try really hard.

      Most of programming is like that, but in the few cases where there literally are lives at stake, memory safety by itself will not do much for you and performance is going to be a secondary concern.

      Zig does have safety features that C/C++ do not have, but also one should not underestimate the security implications of language complexity by itself.

  • The reason I focus on the memory safety difference is precisely to not minimize its importance. It's far more salient of a difference than whether a language "feels big" or not. Talking about whether Zig requires "a little more manual labor" than Rust is missing the enormous elephant in the room.

    • I think the people who like Rust are in a room where they perceive that elephant to be enormous and people who like Zig are in a room where they perceive it to be much smaller.

      You can certainly argue whether or not their perceptions are correct, but I generally believe that people are entitled to their priorities.

      Either way, you initially stated confusion about why people stated certain opinions about Rust, C++, and C. I tried to explain why people might hold those opinins. You are then arguing that they shouldn't hold those opinions. Whether or not that's true, a prescriptive claim is orthogonal to understanding what's actually in their heads.

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Today all of the code I'm not paid to write is in Rust. I spent many happy years previously getting paid to write C (I have also been paid to write Java, PHP, Go and C#, and I have written probably a dozen more languages for one reason or another over the years but never as specifically a thing people were paying me to do)

I always thought C++ was a terrible idea, from way before C++ 98, I own Stroustrup's terrible book about his language, which I picked up at the same time as the revised K&R and it did nothing to change that belief, nor have subsequent standards.

However, I do have some sympathy for this sentiment about Rust being a better C++. Even though Rust and C++ have an entirely different approach to many important problems the syntax often looks similar and I think Zig manages to be less intimidating than Rust for that reason if you don't want that complexity.

Personally I had no interest in C++† and I have no serious interest in Zig.

† Ironically I ended up caring a lot more about C++ after I learned Rust, and most specifically when understanding how Rust's HashMap type works, but I didn't end up liking C++ I just ended up much better informed about it.

It is not about memory safety or anything like that. It is about simplicity.

If you say "you can't do x with y in C++" you will get an "yes you can, you just use asd::dsadasd::asdadqwreqsdwerig_hfdoigbhiohrf() with weaorgoiawr flag". From what I have seen from Rust, it is similar. I don't want to fill my brain with vim bindings.. cough.. Rust ways of doing something. I just want to code my hobby game engine v7.

That said, I am happy to use software written in it. Even though the evangelists can be really annoying.

> † Reference counting is a form of garbage collection.

I agree with Raymond Chen's take on the academic definition of GCs[1], and therefore Rust is certainly a GC'd language (because your code behaves as though memory is infinite... usually). It's probably one of the first examples of "static garbage collection" - though I'm sure someone will point out a prior example.

[1]: https://devblogs.microsoft.com/oldnewthing/20100809-00/?p=13...

  • This feels like deliberate misdirection, because in most practical cases what people mean is "some memory management process that will slow my program down non-trivially". By this definition Rust does not have GC whereas Go, eg, does.

    The "simulates infinite RAM" is an interesting perspective but simply not the subject of most conversations.

> There is no corresponding popular replacement for C that's more minimalist than Rust and memory safe.

In the real world, memory safety is not all-or-nothing (unless you're willing to concede that Rust is not safe either, since unsafe Rust exists). I'm working on an embedded project in Rust and I'd MUCH rather be using Zig. The only safety thing that Rust would give me that Zig does not is protection from returning pointers to stack-allocated objects (there are no dynamic allocations and no concurrency outside of extremely simple ISRs that push events onto a statically allocated queue). But in exchange I have to deal with the presence of unsafe Rust, which feels like a gigantic minefield even compared to C.

  • > But in exchange I have to deal with the presence of unsafe Rust, which feels like a gigantic minefield even compared to C.

    I think idiomatic coding norms for unsafe Rust are still a bit half-baked, and this is where something like Zig can have an advantage of sorts. You can see this also, e.g. in the ongoing proposals for a Pin<> alternative.

The similarity between C++ and Rust is that both bust your balls with complexity for programming at large. And the inverse goes for C and Zig.

Those are the axes relevant to the parent in the context of their comment - not specific language semantics or core features.

> > I was looking for a replacement for C, but Rust is actually a replacement for C++. Totally different beast - powerful but complex.

> The difference between Rust and basically any other popular language is that the former has memory safety without GC†. The difference between C++ and C is that the former is a large multi-paradigm language, while the latter is a minimalist language. These are completely different axes.

Indeed. Let one axis be the simple/multi paradigm. Let the other axis be no memory management / automatic memory management without GC / GC. This divides the plane into 6. In the simple + no memory management sits C and Zig, and in the multiparadigm + memory safe without GC segment sits C++ and Rust.

> There is no corresponding popular replacement for C that's more minimalist than Rust and memory safe.

Those are some weird requirements for "being a replacement", but it is obviously true, as you picked them such.

It's not a perfect analogy, but if you want to put yourself in the shoes of the people making it:

1. Rust is an immensely complicated language, and it's not very composable (see the async debacle and whatnot). On the simple<->complex slider, it's smack dab on the right of the scale.

2. Ignoring any nitpicking [0], Zig is memory-safe enough in practice, placing it much closer to Rust than to C/C++ on the memory safety axis. My teammates have been using Zig for nearly a year, and the only memory safety bug was (a) caught before prod and (b) not something Rust's features would have prevented [1]. The `defer` and `errdefer` statements are excellent, and much like how you closely audit the use of `unsafe` in Rust there is only a small subset of Zig where you actually need to pull your magnifying glass out to figure out if the code has any major issues. In terms of memory issues I've cared about (not all conforming to Rust's narrow definition of memory safety), I've personally seen many more problems in Rust projects I contribute toward (only the one in Zig, plus a misunderstanding of async as I was learning the language a few years ago, many of varying severity in Rust, at this point probably more code written in Zig than Rust, 10yoe before starting with either).

With that in mind, you have C/C++ on the unsafe axis and Zig/Rust on the safe axis. The complexity axis is self-explanatory, fleshing out the analogy.

Is Zig memory-safe? No, absolutely not. Does that mean that Rust will win out for some domains? Absolutely. In practical terms though, your average senior developer will have many memory safety bugs in C/C++ and few in Zig/Rust. It's a reasonable way to compare and contrast languages.

Is it a perfect description? No, the map is not the territory. It's an analogy that helps a lot of people understand the world around them though.

[0] Even Python is simpler than Rust, and it's memory-safe. If we're limiting ourselves to systems languages, you still have a number of options like Ada and Coq. Rust is popular because it offers a certain tradeoff in the safety/performance/devex Pareto curve, and because it's had a lot of marketing. It's unique in that niche, by definition, but it's far from the only language to offer the features you explicitly stated.

[1] It was just an object pool, and the (aggregate) resetting logic wasn't solid. The objects would have passed through the borrow checker with flying colors though.

Edit: To your GC point, many parts of Rust look closer to GC than not under the hood. You don't have a GC pause, but you have object pools (sometimes falling back to kernel object pools) and a variety of allocation data structures. If RC is a GC tactic, the extra pointer increment/decrement is negligible compared to what Rust actually does to handle its objects (RC is everything Rust does, plus a counter). That's one of my primary performance complaints with the language, that interacting with a churn of small objects is both expensive and the easiest way to code. I can't trust code I see in the wild to behave reasonably by default.

  • > see the async debacle and whatnot

    The async featureset in Rust is far from complete, but async is also somewhat of a niche. You're not necessarily expected to use it, often you can just use threads.

    > Zig is memory-safe enough in practice

    Temporal safety is a huge deal, especially for the "programming in the large" case. Where unstated assumptions that are relied upon for the safety of some piece of code can be broken as some other part of the code evolves. The Rust borrow checker is great for surfacing these issues, and has very few practical alternatives.

    > If we're limiting ourselves to systems languages, you still have a number of options like Ada and Coq.

    It's easy to be "safe" if the equivalent to free() is marked as part of the unsafe subset, as with Ada. Coq is not very relevant on its own, though I suppose it could be part of a solution for proving the memory safety of C code. But this is known to be quite hard unless you do take your care to write the program in the "idiomatically safe" style that a language like Rust points you to.

    • > The async featureset in Rust is far from complete, but async is also somewhat of a niche. You're not necessarily expected to use it, often you can just use threads.

      I’m sorry but it’s not true. You lose access to most of the ecosystem.

  • I've been seeing C++ fans talk about how they never see memory safety issues in practice in C++ for a decade and a half. I even believed it sometimes. But if there's ever been a common story over those 15 years, it's that these anecdotes mean little, and the actual memory safety property means a lot.

    The only time I've seen "almost memory safe" actually work is in Go and Swift, which have memory safety problems with concurrency, but they're actually rare enough not to matter too much (though in Go's case it would have been easy to design interfaces and slices not to have the problem, and I wish they had). I simply don't believe that Zig is meaningfully more memory safe than C++.

    • I don't see any Zig repositories under https://github.com/pcwalton

      Is your opinion based on anything other than pure speculation?

      I think it makes more sense to form an opinion after actually having tried Rust, C++, and Zig in earnest.

      There are lots of us out there who've done it. Join us!

    • I think it's possible to retrofit race-safe slices and interfaces into Go, and I expect it to happen one day once some actually relevant code execution exploit shows up.

      There's going to be some impact and low-level libraries that manipulate directly the words that constitute slices and interfaces, and there will some slight performance impact and increase in memory usage, but hopefully nothing drastic.

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    • >"I've been seeing C++ fans talk about how they never see memory safety issues in practice in C++ for a decade and a half. I even believed it sometimes. But if there's ever been a common story over those 15 years, it's that these anecdotes mean little, and the actual memory safety property means a lot."

      While I use C++ a lot I am not a fan. It is just one of many languages I use. But from my personal experience it is true. I frankly forgot when was the last time I hit memory problem, years for sure. And my code is often a stateful multithreaded backends with high request rate.

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  • > On the simple<->complex slider, it's smack dab on the right of the scale.

    Sure, but now you snuck in an Artifact of Death (in TvTropes sense) into your codebase. It won't kill your code base immediately and with proper handling it might work, but all it takes is one mistake, one oversight, for it to cause issues.

  • > 1. Rust is an immensely complicated language, and it's not very composable.

    It is a procedural language and as such, composition of functions is not implemented easily, if at all possible. It is a shame for sure that such powerful techniques are not possible in Rust, but for some people it is worth the trade off.

    • It is implemented. But it requires quite a bit of boilerplate if you want to compose arbitrary closures at runtime (as you would in most FP languages), because that involves non-trivial overhead and Rust surfaces it in the code (see "dyn Fn trait objects" for how that works in detail).

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> There is no corresponding popular replacement for C that's more minimalist than Rust and memory safe.

There is Objective-C, it fits your definition of memory safety.

  • Objective-C and Swift are the reason why I added the footnote. (Also Objective-C is very, very much not memory safe.)

From what I understand that language is Zig, no?

Also, there's FORTH!

  • I don't think Zig is memory safe?

    • Zig is not memory safe. It's one of those "can be more safe than C" modern alternative languages. This includes those various C/C++ alternatives that use a GC or optional one (that users can disable), to provide or increase memory safety. Some of the confusion and drama surrounding Zig, appears to be the vain attempt of marketing it as "safer" than "unsafe Rust". The questionable marketing tactic has sparked numerous arguments and debates.

    • I was replying to this bit

      > difference between C++ and C is that the former is a large multi-paradigm language, while the latter is a minimalist language. These are completely different axes. > There is no corresponding popular replacement for C that's more minimalist than Rust and memory safe.

      Edit: oh, I never read the last bit "and memory safe" -- well ya, that's kind of rust's major advantage.