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Comment by Andrex

1 year ago

Sounds like Animal Crossing City Folk's much-hated "animal tracks," which they ditched the very next game because everyone hated them lol.

It's interesting to see that mechanic is desirable in a different context.

The way it's implemented is clever. Players gradually wear down challenging terrain, incentivizing you to take those easy paths. But the mechanic subtly solves a problem with open world settings, bringing order to infinite choice: you can go this way.

You also get notified when other players follow paths you've made, which feels great.