Comment by lelandfe
1 year ago
The patented game mechanic I am most bummed won’t be appearing in other games is Death Stranding’s desire pathing. Having other players in an open word “wear” paths into the map was extremely cool.
1 year ago
The patented game mechanic I am most bummed won’t be appearing in other games is Death Stranding’s desire pathing. Having other players in an open word “wear” paths into the map was extremely cool.
I missed that one. For me it is the Nemesis System from Shadow of Mordor/War. They made 2 games and haven't done anything with it since but they still patented it.
They patent that stuff not because they want to use it but because they want to block and stifle the competition — it’s truly despicable if you ask me
I'd suggest "tax" is probably more accurate than "block" or "stifle", especially if they've not released anything since
I'm aware. It is still a massive bummer they couldn't even make anymore games since they limited anyone else from making them without paying out.
Sounds like Animal Crossing City Folk's much-hated "animal tracks," which they ditched the very next game because everyone hated them lol.
It's interesting to see that mechanic is desirable in a different context.
The way it's implemented is clever. Players gradually wear down challenging terrain, incentivizing you to take those easy paths. But the mechanic subtly solves a problem with open world settings, bringing order to infinite choice: you can go this way.
You also get notified when other players follow paths you've made, which feels great.
Ugh, imagine if Renaissance painters took out patents on the color blue or perspective drawing. This is where we’re at with game design.
https://www.reddit.com/r/shadowofmordor/comments/pzo3ri/what...
I looked it up. Good grief that is a ridiculous patent