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Comment by ziddoap

3 days ago

How do you qualify them as a monopoly?

I have 3 different non-Steam game stores and another 3 or 4 non-Steam game-specific launchers on my PC.

>How do you qualify them as a monopoly?

If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist. The sales and exposure of a game on Steam dwarf all other alternate PC storefronts. Even Ubisoft caved in and released their games on Steam.

Monopoly doesn't mean being the only game in town, you can have 100 other competitors, but if your competitors have <10% market share and you have >90% then you're basically a monopoly.

  • >If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist

    That's an exaggeration.

    World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher.

    (Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

    • Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare? Do people remember what monopoly means? Do they think any small dev can be a COD competitor tomorrow?

      Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

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    • Those games are the exceptions that prove the rule. There's some major gaming franchises out there that basically have their own gravity field at this point and can drive people to different storefronts(Fortnite, Minecraft, etc), but outside of those games, forget it, if your new game isn't a AAAA blockbuster and isn't on Steam, most people won't really carea bout it.

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