Comment by teamonkey

5 days ago

The short answer is that for a company like Ubisoft or EA, big blockbusters are much more reliable and more profitable than indie games. Not that smaller games can’t do amazingly well, but most don’t make a profit, and the risk doesn’t justify the expenditure for that kind of company.

Also, like another poster mentioned, there already exists a host of creativity in these AAA companies, that’s not the problem. The problem is making something that will reliably keep the company in the black.