Comment by alxlaz

6 days ago

The root of yours is that you keep trying to make this about McDonalds, Amazon, Ebay, Costco or some other contraption instead of the App Store, which is what this is actually is about. Not that the argument matters, because the exact moment when you leave Costco has no bearing on the fact that Costco doesn't restrict what payment processor are used in the digital goods that it sells.

But even if it did, Apple's ToS clearly distinguish between the App Store and the licensed application, and between interactions in the App Store and interactions from within the application. You may not want to make the same distinction in order to be right about some imaginary system that you're thinking about, but this is about the actual App Store, not whatever iMcCostco-Amazon marketplace you've dreamed up.

You're the Ivan the Terrible of bad metaphors and similies. They clearly anger you to an almost amusing degree.

As I pointed out:

> You can buy any number of in game items on iOS and then go and use those same items in the Play Store version of the games, and vice versa.

To be precise you can:

1. Install a game on an iPhone

2. Sign into the game with account for that developer, or even using Facebook

3. Buy in game currency in the game, using the Apple payment processing

4. Install the game on an Android phone

5. Sign into the game with that same account

6. Use the in game currency you bought on the iPhone when playing on the Android phone

7. Buy more in game currency in the Play Store using the Google payment processing

8. Go back to the iPhone and see you have the in game currency there

What is your mental model of how all that works and why?

  • All the metaphors I've used are yours, Ivan. Why would they anger me? I'm not the one who came up with them :-).

    What you've pointed out has no bearing whatsoever on what's being discussed here. This isn't about some stretched out definition of "payment system" that applies to those services that happen to have both iOS and Android client applications. It's strictly about what works in applications available on Apple's App Store. For many of them your point 4 doesn't even apply because they don't have an Android variant in the first place.

    Let me know when you'd like to go back to discussing the actual issue from the linked article. Bye!

    • You're making a lot of noise to distract from the fact it is entirely possible to use other payment mechanisms for digital goods to consume in apps, and that from comparison to stores for physical goods we established that promoting other means for purchasing from the app on a given platform is an unreasonable expectation, exactly like expecting Coca Cola served in McDonalds to be allowed to be labelled "available for 1 euro less at Burger King!"

      Arguably their entire position with Meta is even more unreasonable than your positions here. No wonder the EU struggles in business.

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