Comment by tptacek
1 day ago
There is maybe nothing in the entire world that I am less sympathetic towards than the cause of font piracy / font liberation. You have perfectly good --- in fact, historically excellent --- fonts loaded by default for free on any computer you buy today. Arguing for the oppression of font licenses is, to me, like arguing about how much it costs to buy something at Hermès. Just don't shop at Hermès.
Part of the problem is that Monotype has a bit of a monopoly in the upper segment of the market though right? I know they're not the only players, but it feels like they've vacuumed up enough small, successful foundries that they now control enough of the market that they can get away with the kind of aggressive behavior that wouldn't be tenable in a healthier, more competitive marketplace.
From Wikipedia [0]
> Via acquisitions including Linotype GmbH, International Typeface Corporation, Bitstream, FontShop, URW, Hoefler & Co., Fontsmith, Fontworks [ja] and Colophon Foundry, the company has gained the rights to major font families including Helvetica, ITC Franklin Gothic, Optima, ITC Avant Garde, Palatino, FF DIN and Gotham. It also owns MyFonts, used by many independent font design studios.[3] The company is owned by HGGC, a private equity firm.
For those less familiar with them, those are BIG names, and the acquisition of them could perhaps aptly be compared, for instance, to Disney's acquisitions of properties like Lucasfilm and Marvel.
[0] https://en.wikipedia.org/wiki/Monotype_Imaging
Serious question: who cares? There is no scarcity of high quality fonts (there are more of them available to ordinary people today than at any point in history). So they control Hoefler. If that's a problem for you, don't use Hoefler faces.
I agree the average person is likely fine with the fonts on their computer, but this is profoundly misunderstanding the importance of design. Typefaces are incredibly important, and have been for centuries.
I'd argue that complaining about font prices is less like a Hermes bag, and more like complaining about high-end ingredients when a supermarket has cheap stuff. Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
Even under this analogy you're complaining about the price of luxury goods and saying that it's no wonder people shoplift to steal the truffles because they're so darn expensive.
If you can't afford the license for the font, your app is small-time enough that you can make do with one of the many, many high-quality fonts that are available for free, there's no need to pirate it. If your app is big enough that the difference matters, then you can likely afford the sticker price.
No, I'm saying a Michelin chef can complain about a 50x increase in the cost of truffles without negating the fact that a lot of people happily survive on ramen.
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Try this analogy out: it's no wonder that people are interested in / have demand for generic reproductions of licensed cultivars of a plant (e.g. buying generic "grape tomatoes" rather than specific, expensive "cherry tomatoes.")
It's also no wonder that people will happily buy these generics even when they're not white-box reverse-engineered phenotype reproductions via independent breeding, but carefully bred-true genetic descendants of the proprietary original cultivar (a.k.a. "seed piracy" — the thing Monsanto goes to extreme lengths to stop people from doing with their GMO wheat.)
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There are roughly zero apps out there that would ”deeply suffer” from having to use freely available and/or system supported fonts.
That's not true at all. You think games would feel as immersive if everything was Calibri? Magazine-style articles would feel as tactile if they all used the same system fonts? Etc.
You may not care about fonts, but to say they don't matter is a misunderstanding. For example, I could glibly say we only need one programming language (the user doesn't care what syntax you used before it was compiled down to 1s and 0s!), but any engineer would make the case why that's not true at all.
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Seriously. It amazes me what one person's sense of "deep suffering" is compared to another's.
The Total Perspective Vortex comes to mind.
Yes, and no, but why and when? What makes any particular typeface more or less important had it been something different?
When I was younger and a bit more haughty about design, I would have agreed, but now I feel like I need more to substantiate the claim, even thought I feel like I agree.
> I'd argue that complaining about font prices is less like a Hermes bag, and more like complaining about high-end ingredients when a supermarket has cheap stuff. Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
This also needs a bit more. In what cases would some dish suffer "deeply" simply from having used commodity ingredients (a quality that's a core tenant in many famous designers' approaches)? You could more easily argue that something isn't the same as another, or perhaps less appealing visually, or perhaps less nutritionally dense, but it all seems a bit specious to me. Some cases would be significant, such as the choice of a garden tomato over a store tomato, but that's hardly a high-end concern, and why would high-end concerns be all that important anyway?
My opinion is that design is as important as the problems it solves or the outcome it produces, and the existence and selection of appropriate typefaces can be a core component in that, it would not be easy to make a strong value oriented argument for the discrete choice of one expensive typeface over another commodity typeface unless one evidently solves a problem better, or its value is already established because of the association with an existing identity that already uses it.
That's not to say they aren't worth paying for, or that licensing them isn't an issue, it's just kind of a debatable question how much one over another is worth or how important it is, much like art in general or other creative works.
If you often use custom fonts that aren't preinstalled on typical systems, I can't help but wonder whether you also painstakingly choose fonts for non-latin character/non-latin based languages?
I'll admit opening a can of worms on purpose, but if you're going for the "high-end", ignoring the i18n implications seems like a crime on its own, and yet most people don't really have the design expertise to evaluate whether a font looks good in another totally foreign language...
Non-Latin? Well, OK, Greek and Cyrillic are close enough to Latin to be able to design the font for them following approximately the same style which apply to the Latin characters. You can make a Cyrillic Tahoma or a Greek Signika in line with the Latin variants. I'd say that this is the reasonable limit of non-latin support.
If you take Hebrew, Korean, Georgian, Armenian, Thai, hiragana, katakana, you're in trouble. They all have different proportions, traditions, connections. You can stylize them a bit to be reminiscent of the way the Latin font is made, but you'll have hard time making a Hebrew font with large serifs like Bodoni, and will have hard time making it materially different from Times New Roman in a convincing way. It's better to make a separate typeface.
Arabic / Persian / Urdu, or hanji are their own worlds altogether, hardly comparable to Western typography.
Modern included fonts aren’t that bad. It’s more like using tomato sauce instead of fancy handmade chilli.
Your meal doesn’t deeply suffer, it’s just a bit bland.
And importantly... Just like with food, the overwhelming majority of people will not notice at all.
Even trained wine tasters can't tell the difference between cheap and expensive wine reliably.
Normal people can't even tell what flavor of skittle they are eating without the visual color cue.
Branding is very important.
Branding requires being distinctive, mixing novel visual and other aspects in a pleasing way.
As far as I have been able to tell no major platform ships with the universal font of fonts (full coverage of all possible fonts with 4.5Mb seed) “AnyStyleYouWant” font.
And none of the fonts they do ship have the “distinctive” feature.
Until that day comes…
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There is a large number of free qualify fonts available at fonts.google.com, many of them are free for commercial use outside the web. There is also a handful of pretty good fonts not included in that collection but also freely available. (This is on top of good collections of fonts shipped with major OSes.)
There is a number of free fonts which are also free for commercial use, but are clearly inadequate for serious typographic work, or only contain highly stylized glyphs. They may still be perfectly usable for a game, or a mobile app which is not typography-heavy. In many cases, the shortcomings are only visible at paper resolution, or only in print as opposed to screen.
Then, there is a number of not very expensive fonts that cost $50-100 per face. If you really badly need a font exactly like that for a commercial project, and $200-300 is a prohibitively expensive for a permanent license you obtain, how much is the commercial project worth? Is it worth sweating over that very particular font?
> Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
This heavily depends. As I mentioned before, cheaper materials did not always mean shittier, especially when it comes to cooking. Around here, healthy food is still cheaper (especially the ingredients) than junk food, although the recent increase in prices (of everything) is wild.
I guess if they are so important we should be paying for them. Not that you argue against it per se, but in discussion context.
To buy fonts you have to care about design but not too much. If you do then you'll draw your text so it's a unique "font" instead of buying a premade font that other people can also buy.
So "Typefaces are incredibly important", just not important enough to pay for (or create yourself)???
The OP didn't say they didn't want to pay, they're saying there's been a shift toward per-impression pricing which is often unsustainable for even the most lucrative apps.
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My problem with this analogy is that there are dozens if not hundreds of free typefaces that are exceptionally high quality and have stood the test of time.
The "problem" with free typefaces isn't their quality, it's their ubiquity. Since everyone can use them, they are used everywhere. Licensing something less common can help your product stand out from the crowd.
Or you could try implementing good features to try to stand out from the crowd.
Frankly, non-default fonts outside of the logo are a red flag to me. They signal a team that has put form so far over function that the function is almost guaranteed to not be fit for purpose.
If they're profoundly important for the design of your money-making app, the principle of "fuck you, pay me" applies. If you're making $50,000 every year and you couldn't do that without the design and you couldn't do the design without the font, pay up.
If they're profoundly important for the design of your free software app... we all know how likely it is for a free software app to have good design. You'd be the first.
> Typefaces are incredibly important, and have been for centuries.
Is there hard statistical evidence for this?
> misunderstanding the importance of design
Almost every font, style, pattern, component used in any new app today has already been designed, implemented, redesigned and reimplemented 20 times over. 'The importance of design' and all of the associated rhetorical BS only really serve to keep redundant (imo) designers employed.
> like complaining about high-end ingredients when a supermarket has cheap stuff. Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
Can you actually make an objective argument for why certain fonts are more high-quality than existing free/open fonts, or how free/open fonts will make a product deeply suffer? I'd wager you can't.
I've worked closely with many designers behind some very popular 'nice' award-winning apps. I've listened to endless rhetorical BS about how 'this specific element of the design is incredibly important and any deviation is a major hit to the product quality'. These same designers very very rarely even notice when an incorrect font/color, styling/layout is used, while arguing that any such deviation will ruin customer trust destroy the app. Complete BS.
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I don't know what a Hermès is or connotates, but I think the complaint is as much about the artificial and seemingly arbitrary restrictions as opposed to purely the price.
You can try to create a Veblen good out of a digital artifact and play the all or nothing game, but it's proven very hard to restrict something which can be copied at no cost and with no limitations.
When you buy expensive clothes, it would be silly for the seller to try and license them to be only worn on Mondays, or at dress-code events, or based on your taxable income. People are not going to take your "license" seriously, even if you'd have some legal grounds and might well win a legal argument.
I have a great deal of admiration for artists and designers, and I know that creating a multiple-variant typeface with great applicability that's either historically correct or truly innovative is an art form.
This reminds me of Napster-era debates about artists' rights versus distribution.
It’s not uncommon to require clients to develop a relationship with the retailer before they’re allowed to buy the more exclusive goods. It’s not the same as the licensing analogy but it’s close.
Imagine needing to spend 300% of an item’s cost at the retailer before you’re allowed the chance to buy the thing you actually want.
> When you buy expensive clothes, it would be silly for the seller to try and license them to be only worn on Mondays, or at dress-code events, or based on your taxable income. People are not going to take your "license" seriously, even if you'd have some legal grounds and might well win a legal argument.
That's why the usual approach, especially in this industry, is to not give people choice in the first place - this is achieved by renting, instead of selling.
Clothes as a Service is already a thing. A CaaS with excessively specific restriction of use? Might not be - yet. No doubt someone will try it.
In my experience part of the pain is having some decision-maker or stake-holder getting married to a design during the mockup phase. A lot of the mockup generators will use fonts you'll have to license later for free in the mockup.
Hermes doesn't forbid you from wearing your watch or charge 10x more for you to wear it while playing a mobile game.
I think a lot of the anger is more about the complexity and price discrimination than the absolute price.
If Hermès did forbid me from carrying my (hypothetical) wallet more than 3 times a week, I simply would not buy that wallet. It would not become a moral crusade.
But they'd deserve to be mocked in public. Complaining about something is usually not an attempt to make a moral crusade.
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I feel like you're arguing against a point GP entirely didn't make. GP is saying there's a market mismatch here - there's money on the table that font makers are ignoring, and simultaneously apps end up using uglier default fonts. Both parties could benefit from meeting in the middle.
I agree except for the "piracy would be less of a problem" thing.
There are very few fonts that exist in all the major platforms. But there are excellent free and open source fonts that you can use. I also want to point out that if you make an "app" and publish it on a platform like appstore, you are basically a slave to the platform.
I'd say the same about shows and movies, which is where the supermajority of this conversation is typically focused, especially given how much free content is over YouTube.
I do believe that about shows and movies and have argued that point here in the past, but it's especially true of typefaces.
Do you consider fonts largely useless, overpriced and primarily directed at customers who seek to display status symbols? Because that's the analogy, I'm not sure I agree.
But the prices are off the charts, and it's the usual private-equity buying up the competition & their IP and then squeezing as much as they can. Not sure why that's worth rooting for.
Hermès sells a $5000 wallet.
Well if the same font could be independently discovered, would your view change at all? Of course at high resolutions this is unlikely but I feel like if I made the same image within 5 pixels wide and 9 pixels high and two colors as some font it might be accused of being similar, much like with some accusations in music.
The fonts loaded on one machine are typically not loaded reliably on all machines, so you need to distribute fonts with your application. Doing this is probably a violation of the license that all those "free fonts" were distributed under, so your only options are:
1. Public Domain Fonts
2. Fonts that cost money
The set of public domain fonts is pretty small and most of them are low quality - not all, thankfully - and out of the ones that don't suck a lot of them only support the latin character set.
As for fonts that cost money, just to give you one example, I recently asked a foundry what it would cost to license a font for my indie game. Their quote was $1100/yr with a ceiling of 300k copies sold (so I'd need to come back and pay them more on a yearly basis and the cost would go up if I was successful). This was only for 3 variants - regular, italic and medium - and only for the latin character set. For one typeface.
Certainly if I was throwing around millions of dollars I could pay that without blinking, but it's far out of reach for independent developers (and they know I'm independent)
Lots of games distribute "baked fonts", where the ttf/otf is statically rendered into a bunch of texture atlases and they ship the atlases instead of the font. Many font licenses I've seen don't permit this kind of use, so I suspect a lot of games are actually in violation of their font licenses, if they paid to license their fonts at all.
Hell, just the other day I prepared a PowerPoint presentation for work using one of the stock Office fonts and then I opened it in Office on another machine and the font was missing...
There is a large range of permissive licensing between public domain and "fonts that cost money". Free as in freedom Linux distros ship a sizable set of fonts, and I'm sure most of them are licensed permissively.
What? There's an endless supply of permissively licensed fonts, eg on Google Fonts. Many of them are actually pretty good. Yes, you'll find some bad ones too.
I've been meaning to roll my own font with https://github.com/glyphr-studio/Glyphr-Studio-2 but I've never gotten around to it. Then you can build on top of the public domain fonts or properly license fonts on Google Fonts.
I guess you’ve never worked with one of those designers whose friend’s cofounder’s VC’s boyfriend shops at Neeman Marcus. Try telling one of them they have to use a normal legible tried and true font :s
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