Comment by gkoberger
1 day ago
I agree the average person is likely fine with the fonts on their computer, but this is profoundly misunderstanding the importance of design. Typefaces are incredibly important, and have been for centuries.
I'd argue that complaining about font prices is less like a Hermes bag, and more like complaining about high-end ingredients when a supermarket has cheap stuff. Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
Even under this analogy you're complaining about the price of luxury goods and saying that it's no wonder people shoplift to steal the truffles because they're so darn expensive.
If you can't afford the license for the font, your app is small-time enough that you can make do with one of the many, many high-quality fonts that are available for free, there's no need to pirate it. If your app is big enough that the difference matters, then you can likely afford the sticker price.
No, I'm saying a Michelin chef can complain about a 50x increase in the cost of truffles without negating the fact that a lot of people happily survive on ramen.
op isn't saying you shouldn't complain. op is saying you shouldn't steal instead of complaining
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No, those things aren't comparable. Truffles have a functional role in a dish. A typeface does not have a meaningful functional role in a document, compared to the high-quality freely-available alternatives. This is like complaining about some kind of specially-carved or dyed truffle.
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A high price in a font won't sink a business as a high price in truffle would for a Michelin chef... The price of a font for a business is extremely negligible... Or again you shouldn't buy it if your business is too small. And if it's that small you should be able to justify the value added by buying that font as truffle does for the chef.
So we are back at what OP said.
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Where’s the car in this analogy?
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Try this analogy out: it's no wonder that people are interested in / have demand for generic reproductions of licensed cultivars of a plant (e.g. buying generic "grape tomatoes" rather than specific, expensive "cherry tomatoes.")
It's also no wonder that people will happily buy these generics even when they're not white-box reverse-engineered phenotype reproductions via independent breeding, but carefully bred-true genetic descendants of the proprietary original cultivar (a.k.a. "seed piracy" — the thing Monsanto goes to extreme lengths to stop people from doing with their GMO wheat.)
I don’t particularly like the analogy, but love cherry tomatoes. Grape tomatoes are such a blight on this world. Kind of like Arial is to Helvetica.
I would never steal a cherry tomato, but will reject a grape tomato at any chance I get.
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There are roughly zero apps out there that would ”deeply suffer” from having to use freely available and/or system supported fonts.
That's not true at all. You think games would feel as immersive if everything was Calibri? Magazine-style articles would feel as tactile if they all used the same system fonts? Etc.
You may not care about fonts, but to say they don't matter is a misunderstanding. For example, I could glibly say we only need one programming language (the user doesn't care what syntax you used before it was compiled down to 1s and 0s!), but any engineer would make the case why that's not true at all.
How is using some of the thousands of freely available fonts out there even remotely the same as using Calibri for everything?
You're making absurd comparisons and not being sincere.
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I admire your passion, but... as someone who is not deeply interested in fonts, I view them in largely functional terms. Can I read it? Does it look ok?
Programming language choice has an aesthetic side, but it is also very much a functional concern. Can I write secure code? Will it be performant? Will it be maintainable?
Different languages represent different functional tradeoffs. Are fonts really the same kind of thing? IOW, how would you make a choice between using Arial vs. Helvetica?
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>You think games would feel as immersive if everything was Calibri?
What computer are you buying that only has one font? There are dozens of fonts, covering all kinds of styles, on every desktop sold.
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Yes: I think games would be approximately as immersive as they are now if everything was set in Calibri. Also: Calibri is a very, very good typeface.
Avatar was pretty immersive! And they just did Select-All and chose Papyrus!
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>That's not true at all.
What specific iOS apps would suffer greatly by having to use the ~75 font families that come with the device? How would they suffer exactly?
https://wiki.mobileread.com/wiki/List_of_fonts_included_with...
Is your point weakened by the fact that there is not one freely available font to use commercially, but literally thousands?
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If Avatar can use Papyrus, I think your apps are fine with common fonts.
https://youtube.com/watch?v=jVhlJNJopOQ
Seriously. It amazes me what one person's sense of "deep suffering" is compared to another's.
The Total Perspective Vortex comes to mind.
Yes, and no, but why and when? What makes any particular typeface more or less important had it been something different?
When I was younger and a bit more haughty about design, I would have agreed, but now I feel like I need more to substantiate the claim, even thought I feel like I agree.
> I'd argue that complaining about font prices is less like a Hermes bag, and more like complaining about high-end ingredients when a supermarket has cheap stuff. Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
This also needs a bit more. In what cases would some dish suffer "deeply" simply from having used commodity ingredients (a quality that's a core tenant in many famous designers' approaches)? You could more easily argue that something isn't the same as another, or perhaps less appealing visually, or perhaps less nutritionally dense, but it all seems a bit specious to me. Some cases would be significant, such as the choice of a garden tomato over a store tomato, but that's hardly a high-end concern, and why would high-end concerns be all that important anyway?
My opinion is that design is as important as the problems it solves or the outcome it produces, and the existence and selection of appropriate typefaces can be a core component in that, it would not be easy to make a strong value oriented argument for the discrete choice of one expensive typeface over another commodity typeface unless one evidently solves a problem better, or its value is already established because of the association with an existing identity that already uses it.
That's not to say they aren't worth paying for, or that licensing them isn't an issue, it's just kind of a debatable question how much one over another is worth or how important it is, much like art in general or other creative works.
If you often use custom fonts that aren't preinstalled on typical systems, I can't help but wonder whether you also painstakingly choose fonts for non-latin character/non-latin based languages?
I'll admit opening a can of worms on purpose, but if you're going for the "high-end", ignoring the i18n implications seems like a crime on its own, and yet most people don't really have the design expertise to evaluate whether a font looks good in another totally foreign language...
Non-Latin? Well, OK, Greek and Cyrillic are close enough to Latin to be able to design the font for them following approximately the same style which apply to the Latin characters. You can make a Cyrillic Tahoma or a Greek Signika in line with the Latin variants. I'd say that this is the reasonable limit of non-latin support.
If you take Hebrew, Korean, Georgian, Armenian, Thai, hiragana, katakana, you're in trouble. They all have different proportions, traditions, connections. You can stylize them a bit to be reminiscent of the way the Latin font is made, but you'll have hard time making a Hebrew font with large serifs like Bodoni, and will have hard time making it materially different from Times New Roman in a convincing way. It's better to make a separate typeface.
Arabic / Persian / Urdu, or hanji are their own worlds altogether, hardly comparable to Western typography.
Modern included fonts aren’t that bad. It’s more like using tomato sauce instead of fancy handmade chilli.
Your meal doesn’t deeply suffer, it’s just a bit bland.
And importantly... Just like with food, the overwhelming majority of people will not notice at all.
Even trained wine tasters can't tell the difference between cheap and expensive wine reliably.
Normal people can't even tell what flavor of skittle they are eating without the visual color cue.
Branding is very important.
Branding requires being distinctive, mixing novel visual and other aspects in a pleasing way.
As far as I have been able to tell no major platform ships with the universal font of fonts (full coverage of all possible fonts with 4.5Mb seed) “AnyStyleYouWant” font.
And none of the fonts they do ship have the “distinctive” feature.
Until that day comes…
Please keep your "branding" out of my UI. What I want from text in the apps I use is legibility first and foremost, not them screaming the brand at me every second I'm staring at them.
There is a large number of free qualify fonts available at fonts.google.com, many of them are free for commercial use outside the web. There is also a handful of pretty good fonts not included in that collection but also freely available. (This is on top of good collections of fonts shipped with major OSes.)
There is a number of free fonts which are also free for commercial use, but are clearly inadequate for serious typographic work, or only contain highly stylized glyphs. They may still be perfectly usable for a game, or a mobile app which is not typography-heavy. In many cases, the shortcomings are only visible at paper resolution, or only in print as opposed to screen.
Then, there is a number of not very expensive fonts that cost $50-100 per face. If you really badly need a font exactly like that for a commercial project, and $200-300 is a prohibitively expensive for a permanent license you obtain, how much is the commercial project worth? Is it worth sweating over that very particular font?
> Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
This heavily depends. As I mentioned before, cheaper materials did not always mean shittier, especially when it comes to cooking. Around here, healthy food is still cheaper (especially the ingredients) than junk food, although the recent increase in prices (of everything) is wild.
I guess if they are so important we should be paying for them. Not that you argue against it per se, but in discussion context.
To buy fonts you have to care about design but not too much. If you do then you'll draw your text so it's a unique "font" instead of buying a premade font that other people can also buy.
So "Typefaces are incredibly important", just not important enough to pay for (or create yourself)???
The OP didn't say they didn't want to pay, they're saying there's been a shift toward per-impression pricing which is often unsustainable for even the most lucrative apps.
So, using the OP's own comparison, I should be able to pay a one off "saffron purchase", and then be able to use as much saffron as I want from the supermarket for every meal I ever make in the future? ;-)
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My problem with this analogy is that there are dozens if not hundreds of free typefaces that are exceptionally high quality and have stood the test of time.
The "problem" with free typefaces isn't their quality, it's their ubiquity. Since everyone can use them, they are used everywhere. Licensing something less common can help your product stand out from the crowd.
Or you could try implementing good features to try to stand out from the crowd.
Frankly, non-default fonts outside of the logo are a red flag to me. They signal a team that has put form so far over function that the function is almost guaranteed to not be fit for purpose.
If they're profoundly important for the design of your money-making app, the principle of "fuck you, pay me" applies. If you're making $50,000 every year and you couldn't do that without the design and you couldn't do the design without the font, pay up.
If they're profoundly important for the design of your free software app... we all know how likely it is for a free software app to have good design. You'd be the first.
> Typefaces are incredibly important, and have been for centuries.
Is there hard statistical evidence for this?
> misunderstanding the importance of design
Almost every font, style, pattern, component used in any new app today has already been designed, implemented, redesigned and reimplemented 20 times over. 'The importance of design' and all of the associated rhetorical BS only really serve to keep redundant (imo) designers employed.
> like complaining about high-end ingredients when a supermarket has cheap stuff. Yes, you can get away with cheaper materials when cooking, but the final product will deeply suffer.
Can you actually make an objective argument for why certain fonts are more high-quality than existing free/open fonts, or how free/open fonts will make a product deeply suffer? I'd wager you can't.
I've worked closely with many designers behind some very popular 'nice' award-winning apps. I've listened to endless rhetorical BS about how 'this specific element of the design is incredibly important and any deviation is a major hit to the product quality'. These same designers very very rarely even notice when an incorrect font/color, styling/layout is used, while arguing that any such deviation will ruin customer trust destroy the app. Complete BS.
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