Comment by kevingadd

1 day ago

The fonts loaded on one machine are typically not loaded reliably on all machines, so you need to distribute fonts with your application. Doing this is probably a violation of the license that all those "free fonts" were distributed under, so your only options are:

1. Public Domain Fonts

2. Fonts that cost money

The set of public domain fonts is pretty small and most of them are low quality - not all, thankfully - and out of the ones that don't suck a lot of them only support the latin character set.

As for fonts that cost money, just to give you one example, I recently asked a foundry what it would cost to license a font for my indie game. Their quote was $1100/yr with a ceiling of 300k copies sold (so I'd need to come back and pay them more on a yearly basis and the cost would go up if I was successful). This was only for 3 variants - regular, italic and medium - and only for the latin character set. For one typeface.

Certainly if I was throwing around millions of dollars I could pay that without blinking, but it's far out of reach for independent developers (and they know I'm independent)

Lots of games distribute "baked fonts", where the ttf/otf is statically rendered into a bunch of texture atlases and they ship the atlases instead of the font. Many font licenses I've seen don't permit this kind of use, so I suspect a lot of games are actually in violation of their font licenses, if they paid to license their fonts at all.

Hell, just the other day I prepared a PowerPoint presentation for work using one of the stock Office fonts and then I opened it in Office on another machine and the font was missing...

There is a large range of permissive licensing between public domain and "fonts that cost money". Free as in freedom Linux distros ship a sizable set of fonts, and I'm sure most of them are licensed permissively.