This is the more interesting answer to me because it's a reminder that everyone is playing a different game.
I used to play games to win, but now I play games to maximize the collective enjoyment of playing the game. This shift began with my spouse (who is a very sore loser) but continued with my children. I still let them lose sometimes because I want them to know how to enjoy a losing game, but I (selfishly) want them to enjoy games as much as I do, so that's my focus, and I will play to lose (as non-obviously as possible) frequently.
When I play games against good players now, I notice that I've lost a lot of skill in the kind of strategic ruthlessness required to win. I found this surprising, because playing in a way where you're trying to "fix" the outcomes for other players and modulate the mood of the game based on outcomes still requires a great deal of strategic insight and clever play. I guess the additional attention to the social and emotional dynamics must naturally reduce focus. It's kind of a shame, because you can't maximize enjoyment with a skilled player without being skilled, but I suppose the trade off is that there will always be more unskilled players who can benefit from enjoyment maximizing play than skilled players who will suffer from subpar opponents. Naturally, skilled players are already getting a lot out of the game, or else they wouldn't be playing enough to become skilled.
This is the more interesting answer to me because it's a reminder that everyone is playing a different game.
I used to play games to win, but now I play games to maximize the collective enjoyment of playing the game. This shift began with my spouse (who is a very sore loser) but continued with my children. I still let them lose sometimes because I want them to know how to enjoy a losing game, but I (selfishly) want them to enjoy games as much as I do, so that's my focus, and I will play to lose (as non-obviously as possible) frequently.
When I play games against good players now, I notice that I've lost a lot of skill in the kind of strategic ruthlessness required to win. I found this surprising, because playing in a way where you're trying to "fix" the outcomes for other players and modulate the mood of the game based on outcomes still requires a great deal of strategic insight and clever play. I guess the additional attention to the social and emotional dynamics must naturally reduce focus. It's kind of a shame, because you can't maximize enjoyment with a skilled player without being skilled, but I suppose the trade off is that there will always be more unskilled players who can benefit from enjoyment maximizing play than skilled players who will suffer from subpar opponents. Naturally, skilled players are already getting a lot out of the game, or else they wouldn't be playing enough to become skilled.