Comment by pornel

3 months ago

I'm shocked that Beat Saber is written in C# & Unity. That's probably the most timing sensitive game in the world, and they've somehow pulled it off.

GC isn't something to be afraid of, it's a tool like any other tool. It can be used well or poorly. The defaults are just that - defaults. If I was going to write a rhythm game in Unity, I would use some of the options to control when GC happens [0], and play around with the idea of running a GC before and after a song but having it disabled during the actual interactive part (as an example).

[0] https://docs.unity3d.com/6000.0/Documentation/Manual/perform...

There's another highly sensitive to timing game - Osu!, which is written in C# too (on top of custom engine).