Comment by oreally 3 months ago The cause could be an art bottleneck and less to do with the game's code. 1 comment oreally Reply nvlled 3 months ago Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.
nvlled 3 months ago Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.
Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.