Comment by LAC-Tech

3 months ago

Are scripting languages not a thing in gamedev anymore?

I feel most of the things mentioned (rapid prototyping, ease of use for new programmers, modability) would be more easily accomplished by embedding a Lua interpreter in the rust project.

Glad C# is working out for them though, but if anyone else finds themselves in this situaton in Rust, or C, C++, Zig, whatever - embedding lua might be something else to consider, that requires less re-writing.