Comment by bufferoverflow

1 year ago

Dang it. I am working on the same thing, but in 2D.

Don't be discouraged! It might even be that 2D is better than 3D in this case: it's all about how it sounds, right? And if a 2D simulation can be less expensive than a 3D while sounding just as good or better, it works in your favour!

I think that's the real key to this stuff: what makes these things actually sound good?

There are a lot of advantages to 2D -- you could simulate more objects and more complex interactions with the lesser computational demands, and as other comments say, it will likely be way easier to build a better GUI. Think about how many compressor VSTs there are out there, and still people keep making them! And a 2D Anukari could be much more different from 3D Anukari than most compressors are from one another.

I think 2D is probably the better move for this thing. 3D doesn't really open many possibilities that you can't do in 2D, and it adds loads of UI awkwardness.