Comment by jwmcglynn
2 months ago
Very nice! My side project is a C++ SVG rendering library, and I have never been able to find great SVG editors.
I usually fall back to Illustrator and then clean up the resulting markup, or a text-based editor such as https://www.svgviewer.dev/
Your UX is quite polished, and your tool already supports more features than other ones I've found, good work!
For reference this is my project, https://github.com/jwmcglynn/donner, which has a web-based "editor" (currently just code-based editing) prototype here: https://jwmcglynn.github.io/donner-editor/
SVG is one of those things that has lots of potential but has been impacted by not-so-great tooling, it's my passion and I'm glad to see innovation in the space.
What's the problem with inkscape? It has some bugs, but otherwise it works quite well
Inkscape is a vector editor that can export to SVG, but that's a bit different than an editor specifically for the SVG file type.
I've often found myself wanting to edit SVG code directly while viewing the result. This maybe not the most common approach, but sometimes you want to be be dealing with specifics that relate to the fact that you're working with an actual SVG file, and not just a vector image.
Isn't inkscape's native data format SVG?
https://inkscape.org/en/develop/about-svg/
> The Inkscape project does not only use SVG as its native file format, it also takes part in the further development and refinement of SVG features by delegating a representative to the W3C SVG Working Group.
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for what it's worth, if you click on an element and hit ctrl-shift-x you'll get the underlying svg code and you can edit it directly as you wish
I think you can use the XML editor in the edit menu to directly edit the SVG in inkscape
It's been a while since I tried Inkscape, but I downloaded it again to give honest feedback.
For context, I got started with Illustrator 9 as a teenager (this is making me feel dated, it was released in 2000), and I'm very familiar with the Illustrator UX and find it intuitive.
When using Inkscape, the UX just feels slightly off, things like:
- Weird keybindings, e.g. pressing Ctrl +/- does not zoom/unzoom
- The golden path feels buggy. When launching the window is for some reason cropped to the top 1/8th of the screen and needs to be resized, and the artboard is tiny.
- Usability issues, such as selecting paths does not show their outline, and the layers window doesn't show a preview of what's in each layer
- Exported SVGs are needlessly verbose. This looks like it has gotten better but is still there. For example, exporting an SVG with two gradients actually puts four gradients in the file (combining with inheritance).
I'm sure that spending more time with it would help, and Inkscape does seem quite powerful, but UX is a big factor when I adopt new tools and Inkscape is lacking there.
> Weird keybindings, e.g. pressing Ctrl +/- does not zoom/unzoom
if you prefer illustrator shorcut inksape offers it in welcome screen but maybe it would not hurt to also add that binding defoult is just +- without modifiers
> The golden path feels buggy. When launching the window is for some reason cropped to the top 1/8th of the screen and needs to be resized, and the artboard is tiny.
this is not true for new installs.
> Exported SVGs are needlessly verbose. This looks like it has gotten better but is still there. For example, exporting an SVG with two gradients actually puts four gradients in the file (combining with inheritance).
Inkscape extends SVG a lot so it can add more features. for exports just one of optimised svg export options inskcape offers
Inkscape's brilliant, but its niggles aren't trivial. Leaving transforms in the exported svg code has been pissing me off for years.
it can be set up not to do that and it si set up by default not to do that. If its possible (for some elements in specific scenaris it is not)