Comment by RainyDayTmrw
2 months ago
That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)
2 months ago
That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)
For graphics you probably want a quasirandom https://en.m.wikipedia.org/wiki/Low-discrepancy_sequence
A purely random function can lead to clumping and aliasing.