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Comment by RainyDayTmrw

6 days ago

That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)

1 comment

RainyDayTmrw

Reply

pezezin  6 days ago

For graphics you probably want a quasirandom https://en.m.wikipedia.org/wiki/Low-discrepancy_sequence

A purely random function can lead to clumping and aliasing.

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