Comment by RainyDayTmrw
5 days ago
That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)
5 days ago
That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)
For graphics you probably want a quasirandom https://en.m.wikipedia.org/wiki/Low-discrepancy_sequence
A purely random function can lead to clumping and aliasing.