Comment by maelito
10 months ago
> If OsmAnd got a new rendering engine (no, not that "3D" sluggish thing it has for a couple years now), like streetcomplete has (or the Strava-built-in mapbox renderer), it would be possibly the best.
What "3D sluggish thing" are talking about ? Streetcomplete, like most OSM vector 3D maps use MapLibre, for a few months now https://github.com/streetcomplete/StreetComplete/pull/5693
Edit : sorry, I read Organic. Indeed OSMand is sluggish for me as well. I don't know why they went for something other than MapLibre. It's probably in-house and entangled in their code :/
Yes :-)
Streetcomplete is amazing; I understand it provides less polygons to render but it does an absolutely amazing job at it, even when there are thousands of quests.
Yes, zooming in is so fast. I'd love to have this experience on mobile Web, we're not quite there yet. I suppose WebGPU is needed ?
It also uses online tiles afaik.
> I don't know why they went for something other than MapLibre.
OSMAnd existed looong before MapLibre :-).
Sorry, what I wanted to say is I don't know why they stick with their stack, instead of doing like Streetcomplete.
It most likely involves a lot more than "just swapping the maps engine". Everything is built on top of their stack. It would basically mean rewriting an app from scratch.