Comment by Suppafly

2 days ago

>HDR support is very lacking in PCs atm.

I think it's because no one wants it.

No; Windows 10 barely supports it, and of my hundreds of Steam games, exactly none have any code making use of it; seemingly only AAA mega-budget games have the pipeline bandwidth, but e.g. Dune Imperium and Spaceways have no reason to use it and so don’t bother. Windows 11 focused on improving wide color support which is much more critical, as any game shipping for Mac/Win already has dealt with that aspect of the pipeline and has drabified their game for the pre-Win11 ICC nightmares. Even games like Elite Dangerous, which would be a top candidate for both HDR and wide color, don’t handle this yet; their pipeline is years old and I don’t envy them the work of trying to update it, given how they’re overlaying the in-game UI in the midst of their pipeline.

(It doesn’t help that Windows only allows HDR to be defined in EDID and monitor INF files, and that PC monitors start shutting off calibration features when HDR is enabled because their chipsets can’t keep up — just as most modern Sony televisions can’t do both Dolby Vision and VRR because that requires too much processing power for their design budget.)

  • It's an absolute mess on Windows. It's one area where I totally bow to Apple's vertical integration which makes this stuff flawless.

  • Nothing you're written disproves that no one wants it, if anything the fact that nothing really supports it implies that it's not a valuable feature that people are clamoring for.

    • Given how popular it is in modern console AAA gaming, which many people do play on PCs, one can reasonably expect that any studio desiring to target high contrast gaming — a valuable niche for stealth games, where a bright torch should absolutely stand out brightly against the darkest shadows, as well as star exploration and anything with landscapes or specular highlights — would like to be targeting HDR on PC, if only to simplify their cross-platform build and test pipelines, but cannot due to platform barriers that don’t exist for consoles.

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I want it. And, I'm hardpressed to imagine a multimedia consumer that doesn't care about color and brightness ranges, unless they don't understand what that is. Every movie is recorded and many phones now capture in a range that can't be encoded in 8-bits.