Comment by andrewmcwatters
18 hours ago
I remember fondly messing around with some pathfinding with some friends in my 20s and adding random amounts of cost to nearby nodes. This has the distinct effect of making NPCs meander around, or follow a "drunken path."
I like this idea. One could imagine certain types to skew the costs for interesting reasons. Small animals might want to move in a sort of scanning, zig-zag way for example.
Yes! Very creative thought. I hadn't tried abstracting the idea to other types of "effort."