Comment by juhrjuhr

15 hours ago

Hey, I'm the developer of the game in the blog post. What takes several milliseconds is the number of world queries that need to be made to detect blocking objects and also object proximity. This is why I went with a quad tree to try to speed that part of things up.

Once those queries have been made the actual search is very fast. The problem then is that those queries need to be made again due to the dynamic nature of the game world.