Comment by maccard

14 hours ago

That’s still 60 times a second on my iPhone and 120 on my Samsung

Competently done games have vsync and also a fps limiter.

They also decouple game logic and input from drawing :)

And then we have those that thing "OMG BIGGER FPS" is better and burn your video card when they render the startup menu at 1480 fps...

  • I’m well aware how to make games, thanks, I’m the tech director on a AAA game with 15 years working on them.

    I said “constantly” rendering and you and everyone seem to have taken the least charitable interpretation of what I said and decided I couldn’t possibly know what I’m talking about.