Comment by nottorp
2 months ago
Competently done games have vsync and also a fps limiter.
They also decouple game logic and input from drawing :)
And then we have those that thing "OMG BIGGER FPS" is better and burn your video card when they render the startup menu at 1480 fps...
I’m well aware how to make games, thanks, I’m the tech director on a AAA game with 15 years working on them.
I said “constantly” rendering and you and everyone seem to have taken the least charitable interpretation of what I said and decided I couldn’t possibly know what I’m talking about.
Sorry to ressurect but having just experimented with reducing redundant renders in my own game, which isn't even fully real-time, I'm with you. Trying to know when a game may or may not need a new render is a tricky problem, glitchy if done poorly, and ultimately battery life in games seems like a (high priority) nice-to-have... Shame you're getting flack from folk that clearly haven't ever shipped a game.
Well then, what are you talking about? Maybe my english isn't good enough.