Edit is now open source

1 year ago (devblogs.microsoft.com)

Hey all! I made this! I really hope you like it and if you don't, please open an issue: https://github.com/microsoft/edit

To respond to some of the questions or those parts I personally find interesting:

The custom TUI library is so that I can write a plugin model around a C ABI. Existing TUI frameworks that I found and were popular usually didn't map well to plain C. Others were just too large. The arena allocator exists primarily because building trees in Rust is quite annoying otherwise. It doesn't use bumpalo, because I took quite the liking to "scratch arenas" (https://nullprogram.com/blog/2023/09/27/) and it's really not that difficult to write such an allocator.

Regarding the choice of Rust, I actually wrote the prototype in C, C++, Zig, and Rust! Out of these 4 I personally liked Zig the most, followed by C, Rust, and C++ in that order. Since Zig is not internally supported at Microsoft just yet (chain of trust, etc.), I continued writing it in C, but after a while I became quite annoyed by the lack of features that I came to like about Zig. So, I ported it to Rust over a few days, as it is internally supported and really not all that bad either. The reason I didn't like Rust so much is because of the rather weak allocator support and how difficult building trees was. I also found the lack of cursors for linked lists in stable Rust rather irritating if I'm honest. But I would say that I enjoyed it overall.

We decided against nano, kilo, micro, yori, and others for various reasons. What we wanted was a small binary so we can ship it with all variants of Windows without extra justifications for the added binary size. It also needed to have decent Unicode support. It should've also been one built around VT output as opposed to Console APIs to allow for seamless integration with SSH. Lastly, first class support for Windows was obviously also quite important. I think out of the listed editors, micro was probably the one we wanted to use the most, but... it's just too large. I proposed building our own editor and while it took me roughly twice as long as I had planned, it was still only about 4 months (and a bit for prototyping last year).

As GuinansEyebrows put it, it's definitely quite a bit of "NIH" in the project, but I also spent all of my weekends on it and I think all of Christmas, simply because I had fun working on it. So, why not have fun learning something new, writing most things myself? I definitely learned tons working on this, which I can now use in other projects as well.

If you have any questions, let me know!

  • I’d love to hear about the use of nightly features. I haven’t had time to dig into the usage, but that was something I was surprised by!

    • Up until around 2 months ago the project actually built with stable Rust. But as I had to get the project ready for release it became a recurring annoyance to write shims for things I needed (e.g. `maybe_uninit_fill` to conveniently fill the return value of my arena allocator). My breaking point was the aforementioned `LinkedList` API and its lack of cursors in stable Rust. I know it's silly, but this, combined with the time pressure, and combined with the lack of `allocator_api` in stable, just kind of broke me. I deleted all my shims the same day (or sometime around it at least), switched to nightly Rust and called it a day.

      It definitely helped me with my development speed, because I had a much larger breadth of APIs available to me all at once. Now that the project is released, I'll probably stay with the nightly version for another few months until after `let_chains` is out in stable, because I genuinely love that quality-of-life feature so much and just don't want to live without it anymore. Afterward, I'll make sure it builds in stable Rust. There's not really any genuine reason it needs nightly, except for... time.

      Apropos custom helpers, I think it may be worth optimizing `Vec::splice`. I wrote myself a custom splice function to reduce the binary size: https://github.com/microsoft/edit/blob/e8d40f6e7a95a6e19765f...

      The differences can be quite significant: https://godbolt.org/z/GeoEnf5M7

      1 reply →

  • The quirkiness of Zig is real. I'd love for Zig to win out but it's just too weird, and it's not progressing in a consistent direction. I can appreciate you falling back to Rust.

    • > it's not progressing in a consistent direction

      I've maintained a project in zig since either 0.4 or 0.5 and i dont think this is the case at all. supporting 0.12 -> 0.13 was no lines of code, iirc, and 0.13->0.14 was just making sure my zig parser could handle the new case feature (that lets you write a duff's device).

      zig may seem quirky but it's highly internally consistent, and not far off from C. every difference with c was made for good reasons (e.g. `var x:u8` vs `char x` gives you context free parsing)

      i would say my gripes are:

      1. losing async

      2. not making functions const declarations like javascript (but i get why they want the sugar)

  • Thanks for this. Don't ask why but i just defaulted to Edit on Linux. I noticed there's no locking for edited files. Not even a notification saying "This file has been modified elsewhere since you opened it. Do you still want to save"

    Can you confirm this? Is it some thing you intend to add? Curious to know why, if the answer is no

  • I checked the git history to see if you included the Zig version but looks like first revision is rust...

    In the Zig version did you use my zigwin32 project or did you go with something else? Also, how did you like the Zig build system vs rusts?

    • Back then (a year ago?) I simply included the Windows.h header into a Zig file. Is that not possible anymore? It worked great back then for me IIRC!

      Overall, I liked the build system. What I found annoying is that I had to manually search for the Windows SDK path in build.zig just so I can addIncludePath it. I needed that so I can add ICU as a dependency.

      The only thing that bothered me apart from that was that producing LTO'd, stripped release builds while retaining debug symbols in a separate file was seemingly impossible. This was extra bad for Windows, where conventionally debug information is always kept in a separate file (a PDB). That just didn't work and it'd be great if that was fixed since back then (or in the near term).

  • > Since Zig is not internally supported at Microsoft just yet (chain of trust, etc.)

    Is there something about Zig in particular that makes this the case, or is it just an internal politics thing?

    • I don't know why, but I'm quite certain it's neither of the two. If anything, it has probably to do with commitment: When a company as large as MS adopts a new language internally, it's like spinning up an entire startup internally, dedicated to developing and supporting just that new language, due to the scale at which things are run across so many engineers and projects.

  • 1. What do you like about Zig more than Rust?

    2. How did you ensure your Zig/C memory was freed properly?

    3. What do you not like about Rust?

    • > What do you like about Zig more than Rust?

      It's been quite a while now, but:

      - Great allocator support

      - Comptime is better than macros

      - Better interop with C

      - In the context of the editor, raw byte slices work way better than validated strings (i.e. `str` in Rust) even for things I know are valid UTF8

      - Constructing structs with .{} is neat

      - Try/catch is kind of neat (try blocks in Rust will make this roughly equivalent I think, but that's unstable so it doesn't count)

      - Despite being less complete, somehow the utility functions in Zig just "clicked" better with me - it somehow just felt nice reading the code

      There's probably more. But overall, Zig feels like a good fit for writing low-level code, which is something I personally simply enjoy. Rust sometimes feels like the opposite, particularly due to the lack of allocators in most of its types. And because of the many barriers in place to write performant code safely. Example: The `Read` trait doesn't work on `MaybeUninit<u8>` yet and some people online suggest to just zero-init the read buffer because the cost is lower than the syscall. Well, they aren't entirely wrong, yet this isn't an attitude I often encounter in the Zig area.

      > How did you ensure your Zig/C memory was freed properly?

      Most allocations happened either in the text buffer (= one huge linear allocator) or in arenas (also linear allocators) so freeing was a matter of resetting the allocator in a few strategical places (i.e. once per render frame). This is actually very similar to the current Rust code which performs no heap allocations in a steady state either. Even though my Zig/C code had bugs, I don't remember having memory issues in particular.

      > What do you not like about Rust?

      I don't yet understand the value of forbidding multiple mutable aliases, particularly at a compiler level. My understanding was that the difference is only a few percent in benchmarks. Is that correct? There are huge risks you run into when writing unsafe Rust: If you accidentally create aliasing mutable pointers, you can break your code quite badly. I thought the language's goal is to be safe. Is the assumption that no one should need to write unsafe code outside of the stdlib and a few others? I understand if that's the case, but then the language isn't a perfect fit for me, because I like writing performant code and that often requires writing unsafe code, yet I don't want to write actual literal unsafe code. If what I said is correct, I think I'd personally rather have an unsafe attribute to mark certain references as `noalias` explicitly.

      Another thing is the difficulty of using uninitialized data in Rust. I do understand that this involves an attribute in clang which can then perform quite drastic optimizations based on it, but this makes my life as a programmer kind of difficult at times. When it comes to `MaybeUninit`, or the previous `mem::uninit()`, I feel like the complexity of compiler engineering is leaking into the programming language itself and I'd like to be shielded from that if possible. At the end of the day, what I'd love to do is declare an array in Rust, assign it no value, `read()` into it, and magically reading from said array is safe. That's roughly how it works in C, and I know that it's also UB there if you do it wrong, but one thing is different: It doesn't really ever occupy my mind as a problem. In Rust it does.

      Also, as I mentioned, `split_off` and `remove` from `LinkedList` use numeric indices and are O(n), right? `linked_list_cursors` is still marked as unstable. That's kind of irritating if I'm honest, even if it's kind of silly to complain about this in particular.

      In all fairness, what bothers me the most when it comes to Zig is that the language itself often feels like it's being obtuse for no reason. Loops for instance read vastly different to most other modern languages and it's unclear to me why that's useful. Files-as-structs is also quite confusing. I'm not a big fan of this "quirkiness" and I'd rather use a language that's more similar to the average.

      At the end of the day, both Zig and Rust do a fine job in their own right.

      3 replies →

  • I wonder if you used GitHub Copilot or some other LLM-based code generation tool to write any of the code. If not, that's a lot of code to write from scratch while presumably under pressure to ship, and I'm impressed.

    • I did use Copilot a lot, just not its edit/agent modes. I found that they perform quite poorly on this type of project. What I use primarily is its autocompletion - it genuinely cured my RSI - and sometimes the chat to ask a couple questions.

      What you expressed is a sentiment I've seen in quite a few places now. I think people would be shocked to learn how much time I spent on just the editing model (= cursor movement and similar behavior that's unique to this editor = a small part of the app) VS everything else. It's really not all that difficult to write a few FFI abstractions, or a UI framework, compared to that. "Pressure to ship" is definitely true, but it's not like Microsoft is holding a gun to my chest, telling me to complete the editor in 2 months flat. I also consider it important to not neglect one's own progress at becoming more experienced. How would one do that if not by challenging oneself with learning new things, right? Basically, I think I struck a balance that was... "alright".

  • It was very interesting to me that you liked Zig the most. Thank you for making this!

  • Thanks for undertaking this project, as well as making WT such an awesome app!

    I already expressed my appreciation on the repo, but was promptly shushed by your colleague for Incitement Of A Language War, hehe.

    I'm impressed by the architecture and implementation choices, especially the gap buffer and cursor movement. It seems we've independently arrived at the same kinds of conclusions on how to min-max a text editor: minimal concepts with maximal functionality.

    Others have asked about Zig. I would love to hear more about the work you did in C. Did you start in C? What are some reasons why you didn't continue with C? If you had continued in C, with hindsight, what would have been most annoying? What was clearly better in C? Again, with hindsight, what would have been the best parts of following through with C? I see that you are C-cultured as well (Chris Wellons' blog) and some of the upsides of Zig that you mention I would have guessed you could have elegantly solved in C using Chris' insights. I'm very curious how with such expert advice available you still sought elsewhere and preferred it. Looking forward to hear about the C-side of the story.

    Good luck with the project, and see you on the repo :)

  • Can you say more about the chain of trust issue? Does Rust also not have that problem? Or are you using mrustc to bootstrap rustc?

    • Indeed, we have our own bootstrapped Rust toolchain internally. I think this has to do with (legal) certifications, but I'm not entirely sure about that.

      1 reply →

  • Why not webassembly ABI?

    • I'm not familiar with that, so I can't say. If you have any links on that topic, I'd appreciate it.

      Generally speaking, the requirement on my end is that whatever we use is as minimal as it gets: Minimal binary size overhead and minimal performance overhead. It also needs to be cross-platform of course. This for instance precludes the widely used WinRT ABI that's being used nowadays on Windows.

      4 replies →

  • Why Rust over a compiled .NET lang? (e.g. C#)

    • Pretty much exclusively binary size. Even with AOT C# is still too large. Otherwise, I wouldn't have minded using it. I believe SIMD is a requirement for writing a performant editor, but outside of that, it really doesn't need to be a language like C or Rust.

      2 replies →

  • > So, why not have fun learning something new, writing most things myself? I definitely learned tons working on this, which I can now use in other projects as well.

    Because presumably you should have been doing it mostly for the benefit of Windows users, and wasting time because it’s a fun personal learning exercise means those users would suffer getting an underpowered app

    • Fun-shaming a passionate developer who, beyond their job description, delivered an editor that checks all the required boxes (small binary, fast, ssh-support, etc.) in just 4 months, while working on weekends and even Christmas, and calling it "wasting time" is incredibly upsetting. I'm grateful to work with people who value that kind of initiative.

      1 reply →

    • Wow, what a disheartening comment. Did GP not explain why they did what they did? This is an open-source project, the author expressed joy in working on it, and you have the heart to tell him off. This is far below what I expect of HN.

      4 replies →

    • At the same time I think some of the most brilliant things to come from Microsoft are products of individual initiative, and when the project ends up compromised for some reason I get the idea that it's some kind of institutional higher-ups that do the damage after the fact.

      Maybe just some residual instinct left over from times past when more people like Ballmer were still prominent, and they were not as user-enabling as today in some ways?

It not only written in Rust, but they avoid basically any dependencies to third-party crates (beside the obligatory windows-sys/libc), optimizing probably for binary size. To achieve this, they seem to re-implement considerable parts of the rust ecosystem (own TUI library implementation, own unicode handling, own arena implementation, ...).

  • I’m guessing this isn’t just to optimize for binary size. If you have the resources to avoid third party dependencies you eliminate the burden of having to build a trust case for the third party supply chain. That is the number one reason we sometimes reimplement things instead of using third party packages where I work: the risk from dependencies along with the effort required to establish that we can trust them is sometimes (not always) greater than just replacing it in house.

Yay for finally having a default text editor that works over ssh. Managing windows servers over ssh is a bit of a pain without.

They could just have packaged nano, but oh well.

  • I wholeheartedly agreee. Nano is quite awesome, it is battle-tested and already has more features than needed for a basic text editor. Actually, Nano is too often frowned upon as too-basic, but is actually has a few advanced features that basic editors do not have (e.g., keyboard macros). I'd argue that Nano is simple rather than basic :).

    I tried discussing it here a few months ago but it did not took off: https://news.ycombinator.com/item?id=41289773

    • I love nano and used it as my terminal editor on Linux.

      Edit seems super approachable to newbies with it's mouse support in the menus. I love that and would love to see it in nano.

      3 replies →

  • I was about to say, I use nano regularly, both locally and over ssh (to machines which have it installed, which is pretty much all of them). This looks nice and I love old-style console UIs, I fondly remember EDIT.COM and NC.EXE, and still use `mc` regularly with one pane pointing at a sshfs.

    Ages ago I had to maintain a .BAT file, editing in EDIT.COM, that threw stuff at EDLIN.COM (roughly MS version of `ed`). Those where the ... not-so-good old days.

    These days, with windows versions of `nano` and `busybox` you have some power tools without a full linux install.

  • This could be a great text-mode IDE with the addition of some LSP, tree-sitter and DAP support. There is already an open issue about possibly adding support for tree-sitter grammars for fast syntax highlighting, but they do mention that this requires some sort of optional plugin system to avoid bloating up the codebase severely (for example, the tree-sitter grammars within the Helix editor take up hundreds of megabytes, which is obviously unacceptable here).

    • That just feels like scope creep. Notepad would also be neat with some better keybinding support, plugins, lsp, ... - but then it wouldn't be notepad, and theres countless not notepads out there.

      Tools like nano (well, pico) exist to provide a reliable and always available minimum feature set. If you expand it, then you end up with something that is neither the minimum nor capable enough to sensibly compete with fully fledged alternatives.

      9 replies →

  • Ah, that makes sense then; I was really confused at first because I couldn't figure out why Windows would want a built-in text-mode editor. I suppose if folks are seriously using SSH to access Windows machines ... then I have other questions about why not RDP, but if that's a real thing people are doing then adding a built-in editor for them makes sense.

    • SSH is ubiquitous, lightweight, and now works for all machines equally.

      SSH is integrated with everything and can be used to manage, transfer files/mount remote folders, forward ports in either direction, or proxy any network traffic through the remote end for debugging/access. You can open a remote folder directly in vscode, Zed or similar over SSH.

      RDP to a standard Windows server (this was previously called "core" - having a desktop environment is a non-default add-on now) is silly as you're RDP'ing to solely see a cmd.exe window that asks you to use console-based configuration (sconfig.exe).

      RDP to a windows server with "Desktop Experience" is silly because it is comparatively sluggish, streaming a (likely unaccelerated) video feed of heavier GUI applications vs. sending just a few text strings back and forth during editing.

      Not to mention that containerized windows has no graphical stack and requires a text-centric workflow.

  • I was impressed that they actually looked at other editors in the ecosystem, I wasn't expecting that. Aside from WSL stuff does Windows distribute any other 3rd party utilities?

  • It's such a simple program that it's better to roll a proprietary program that is well integrated with windows

    You can use nano over wsl if you want

    • > You can use nano over wsl if you want

      No, not when ssh'ing to a server to manage it. Pulling in a Linux VM to get a simple text editor also makes no sense.

      There is also nothing to integrate - it's a basic text editor for a terminal with no fancy features. It either edits text or it doesn't.

      3 replies →

  • They could've just shipped YEdit, which is open source: http://www.malsmith.net/edit/ but there is NIH syndrome in MS.

    • Yedit actually was written by a Microsoft employee :P

      It had some problems however with handling unicode (iirc). Basically, shipping yedit would have required a huge re-write of its underlying text buffer. In the end the discussions we had with Malcom concluded that just writing a new one was probably easier and more maintainable in the long run.

  • Now that they have a text editor that can be used in a terminal:

    Calling it: 2025 will be the year of Windows on the server. /s

    • Aside from Windows being... "windows" (IE; graphical) and the whole "we will do our own paradigm for nearly everything including file paths (UUNC included) and encoding..." Windows is actually pretty stellar if you're writing high performance software.

      You can go really far with IOCP and it's so nice to write compared to the contemporary kqueue (BSD) or epoll. I will admit to not trying IO_Uring myself though.

      Also the Windows system probes predate any kind of bpf and are easier to use than dtrace.

      This is the maximum amount of love I will ever send in Windows' direction though. Everything else is ball-busting.

    • It's not my idea of a good time, but Windows pioneered some stuff that's really handy for servers.

      Receive side scaling[1] is super handy at high volume, and it came from Windows. And Windows has better apis for it than I saw in FreeBSD or Linux when I needed it (I didn't look too closely at Linux though, so maybe it was there).

      [1] https://learn.microsoft.com/en-us/windows-hardware/drivers/n...

Nitpick - this is a text user oriented (TUI) or a screen editor, not a CLI editor. A CLI editor is ed(1), or ex(1), or EDLIN for MS-DOS lineage.

I can't wait for the Rust port of QBasic Gorillas

  • This is a denial-of-service attack on my productivity :)

    I fondly remember the times of editing the explosion radius to "tactical nuclear banana".

Edit for DOS was my favorite editor.

All the keys worked as you expect. You could select text with shift. It had find and a replace. That’s a lot more than most editors give you without config fiddling and arcane key commands.

Those simple things get almost everything I need for operating system maintenance.

Edit was the pure distilled essence of an editor.

It was a work of art really.

  • It was okay when it came out because the alternative was EDLIN (DOS version of ed). But IIRC, it had a 64KB file size limitation which was a problem.

    • It came out with MS-DOS 5, and by that time there were loads of alternatives already available. There were ports of Unix and Big Iron editor programs.

      There were loads of native PC text editors, too. SemWare's QEdit had been around since 1985, for example. DR-DOS had had EDITOR for a while, which might indeed have spurred Microsoft into action.

      Boxer was a contemporary with MS-DOS EDIT, but that name was a pun on the name of an earlier widespread DOS text editor named Brief, also around for years before EDIT came along.

I wonder what prevented them from porting the ms-dos EDIT.COM to 64bit Windows back then. There's still EDLIN.COM in the 32bit version.

  • They canceled the 64-bit port of NTVDM (virtual DOS machine), which is what handles all those INT 21h syscalls from DOS applications. Without that, there's honestly not much to port, and it's easier to just make a new NT-native CLI app.

  • DOS-era codebases are just terrible in a modern context, they would have to rewrite it from scratch anyway. The TUI IDE included within FreePascal is basically bitrotting due to this very reason.

The new Microsoft Edit is good. It's not as good as EDIT.COM, but it gets the job done.

A couple of peeves: it lacks word count (which would be very useful), and there is no way to escape to shell (which would render it more usable for light scripting tasks).

I don't mind it too much, but I dislike how it hijacks the selected terminal font in Windows Terminal, how you can't hit Esc to close the menus in a Linux terminal, and how not all functions can be accessed using the keyboard with direct shortcuts.

For example, to change which file you're editing, you have to select View > Focus Statusbar, press the left arrow, hit Enter to select the list of edited files, select the file you want to switch to, and press enter. I wonder why there's no shortcut for that, which would be a common use case.

For a side project, it's very nice all around. If these issues were to be fixed, it would be a perfectly adequate editor.

Then the only feature missing would be an embedded Lisp interpreter used for automation and extensibility. :)

Edit: It has no telemetry, right?

I have to say, I really miss MS-DOS TUI apps like edit, the qbasic editor, and xtree-gold.

The linux-terminal based ones just seem a bit off in comparison. Maybe it's mouse and keyboard support in terminals (shift-enter support, anyone?) aren't great? People have different aesthetics? I don't know...

Next stop: VS-EDIT would be pretty cool :) (This with LSPs)

  • It's definitely for that reason. It is amazingly hard to portably do something as trivial in the DOS world as recognize [Shift]+[Ins]. The terminal paradigm is very different to the console paradigm in some areas.

    In the days when a Tektronix terminal was a real physical thing that one sat in front of, the TUIs that one used didn't look at all like the ones in the contemporary personal computer world. Ironically, an old Tektronix or DEC VT user transported into the future would be very at ease with what you get in the Linux-based operating system world today.

    All that said, the Windows Terminal people have worked pretty hard to get even some of the obscure ECMA-48, ITU T-416, DEC VT, and XTerm stuff into Windows Terminal, so at least TUI applications writers who are prepared to write all of the bizarre hooplah to have things like recognition of [Control]+[Home] and correctly operating reverse video, actually will get them.

  • DOS was the golden age for TUI apps because its ultimate API was both simple and powerful: direct video memory access in text mode. So you just get a linear chunk of memory where each character on screen corresponds to two bytes: one for the glyph, one for foreground/background color (4 bits each). For input you had some BIOS helper interrupts, but then again it was easy enough to read scancodes directly (and they were standardized on PC).

    So you can handle any key or key combo however you want, and you can put any characters anywhere you want without weird corner cases like autoscrolling.

I love that it has a toolbar with shortcut keys highlighted at the top. I wish more TUI programs had that, especially vim!

  • Zellij is a good example of a tui with shortcuts in the UI. Helped me learn them way better than I would have otherwise

    • Yes! GUI menus with keyboard shortcuts written on the menu items are a great way to explore and learn new software.

> While it is relatively simple to learn the magic exit incantation, it’s certainly not a coincidence that this often turns up as a stumbling block for new and old programmers.

What’s even simpler is changing the awful defaults and adding the menu to make this a non-issue at a tiny fraction of the time it would take to write a new editor.

> we decided that we wanted a modeless editor for Windows (versus a modal editor where new users would have to remember different modes of operation and how to switch between them)

New users could do everything in insert mode with the power of modes always in the background. Also you don’t need to remember how to switch as you can just show those key binds in either your menu or status bar if you think it’s very important, there is plenty of space looking at the screenshots

Such a wasted opportunity to use something powerful and extensible for rather flimsy reasons

  • New users accidentally end up in the wrong mode because they press the wrong key, and then get stuck because they don't know what a "mode" is.

    There's really no reason for a basic lightweight text editor to have modes. If you as a power user want one, Vim can be installed as needed.

    • > they press the wrong key

      No they wouldn't, if you believe there are so many terminal editor users that can't be taught what modes are, you simply guard it via settings so that unless you enable it explicitly you can't press the wrong key

      > There's really no reason for a basic lightweight text editor to have modes

      There is - having the power in every single Windows installation, including all the VMs and other people's machines.

And again a case of bad naming from MS because it’s too basic to be distinguishable.

  • Distinguishable from the tool of that name, that came with the operating system (and prior Microsoft ones) for many years, that it is deliberately intended to provide a rough workalike 64-bit replacement for?

Very nice, I'll unironically add it to my repertoire of main code editing tools: nano and notepad.

Notepad had recently become infected with ai features and logins and tabs which I just hate, win some lose some ig

I have, as they say in the theatre, notes. Lots of notes. Possibly beginning with a request to stop calling these "VT" sequences. Quite a lot of this wouldn't work on an actual DEC Video Terminal.

One of the questions I haven't yet answered from research is whether it supports [Control]+[P]. That's another of the non-secret secrets of the original EDIT.

Is there anything in EDIT.EXE for MS-DOS that inherently hinders porting to x64?

I wish they have implemented the same color theme as well.

  • There is no EDIT.EXE. If you have an EDIT.EXE you probably need to check for malware. (-:

    It was EDIT.COM, and in the days of long ago that was just a way of invoking QBASIC with the /EDIT command-line option. At which point the project becomes one of porting an old MS-DOS full programming IDE to 64-bit Windows, just for its text editor part.

    Also, much of MS-DOS was written in 16-bit 8086 assembly language; so porting MS-DOS programs is not a mere matter of compiling a high level language with a compiler that targets the new platform and processor architecture and tweaking whatever breaks.

What happened to shipping yedit? From the yori project, which I recommend to everyone on windows. Why wait when it has been available for years?

(Someone mentioned ssh, which leads me to believe this one is using ansi instead of the console API.)

Pretty cool, at least much more user friendly and doesn't lag when opening large files. And more features than notepad.

"Edit". Really? Was that the only name available? I am sick of these companies repurposing very common computing terms for their mediocre products.

  • "edit" has historically been the command used to invoke the built-in editor in Microsoft operating systems since DOS 5.0. Why should it suddenly change?

[flagged]

  • I can see why people don't like to write Rust. It is more tedious, harder because of the ownership model, and has a very steep learning curve.

    What I don't get is what people have against programs written in Rust from the bottom up. They are safer to use, introduce far fewer vulnerabilities, and you can even locally reason about the code much better than in typical 'unsafe' languages like C++.

    • It seems like your first paragraph answers the question in the second. If it is harder to use and learn then that reduces the value of free software released using it as that software is then harder to modify, fix, contribute to, etc. The tradeoff for Rust being hard should be more security and fewer bugs. The additional cost here, and the one that the OP is probably annoyed with, is that it moves away from the languages/platforms that MS has traditionally used and that developers who work on that platform expect.

      6 replies →

    • > and you can even locally reason about the code much better than in typical 'unsafe' languages like C++.

      Do you have an example of this? I'm just a TypeScript guy who never had a fair chance to use C++ or Rust for long, so I'd be curious how what you say is true.

      1 reply →

It's 2025 and Windows got what *nix got in the 1970s. Better late than never!

  • The ironic thing is that people said the same as you just did when EDIT originally came along in the 1990s. DR-DOS had had EDITOR for a while, and there was also a healthy shareware trade in DOS text editors, including even some DOS ports of Stevie. It was late then. But the computer magazines fawned over it.