Comment by Sander_Marechal

9 months ago

At this point using any engine instead of unity is better. Unity has demonstrated time and again that they cannot be trusted and that you cannot build a game (or business) around them.

Sometimes you have to do business with counterparties you don't trust. It's not mature or practical to take an "all-or-nothing" approach while the engine has virtually no competition for many classes of games.

  • Building a business fully depending on a party you don't trust sounds kinda delusional.

    • I mean I’ve been using Unity since 2008. I do trust them to be around more than most other tooling/saas companies? Even if they have mode some unsound business decisions

Do you have any developer retrospectives around this? Plenty of my favorite games ever made were made with Unity, I wouldn't call those games failures by any means (Cities: Skylines, Overcooked are immediate examples)

  • The tech is fine, it's more that the last few years has shown some instability over retroactive license changes, questionable acquisitions, and general sentiments over years of seemingly abandoned support in key subsystems.

    Disclosure: I used to work at Unity.