Comment by Protostome

9 months ago

Didn't know that ... silly me. In any case, I think the question still relevant - is the secret just "if you build it, they will come?"

I suspect it isn't since the competition is fierce, there has to be something beyond making a good game

I don’t know Berry’s game dev history, but Celeste designer Maddy Thorson has been making fantastic 2D platformers since, essentially, the very beginning of Western indie games. (Jumper 1 was released in 2004!)

In other words, I think Celeste required decades of preliminary work and industry presence to end up as good as it did. If you build it for a long-ass time, maybe they will eventually come!