Comment by msarchet

9 months ago

Some of the other commenters have pointed this out. But this just doesn’t quite work.

I’ve been doing Game Dev for the better part of 15 years now which is almost all of my career. I’ve been almost solely focused on building Tools and almost always building Editor internals and the interactions with the engine/assets systems.

There’s just so so much nuance to how editing works. You also want to be as close to how the engine will render so there’s also the need to either embed or have an api on your game to edit content live. People need hot reloading, people need things to look and act correct.

Just rendering a model accurately can be a challenge. Don’t get me started on animations