Or those features can be nice-to-haves that are worth it if they're not too much effort, such as if, say, I don't know, an engine handles them for you. Come on, real life rarely justifies such easy, simple decisions. And polish can matter a lot for games.
Sure I’m expressing a value judgment, a design preference - not an eternal truth. And the principle is I want to spent the effort on the most important features in which case it’s not a big deal to write them. Your best features become better than if they were cobbled together in Unity.
Or You simply aren’t ruthless enough about how much time you have on an indie project.
Or those features can be nice-to-haves that are worth it if they're not too much effort, such as if, say, I don't know, an engine handles them for you. Come on, real life rarely justifies such easy, simple decisions. And polish can matter a lot for games.
Sure I’m expressing a value judgment, a design preference - not an eternal truth. And the principle is I want to spent the effort on the most important features in which case it’s not a big deal to write them. Your best features become better than if they were cobbled together in Unity.
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