Comment by whstl

9 months ago

This is so cool and clever!

Scott Bilas also documents doing something similar for Gabriel Knight 3, one of the “grandfathers” of data-driven engines and bit of an influence on ECS.

Instead of excel however it was comma-separated text files that shipped with the game. During development could edit the files locally and reload the data without recompiling.

Since we’re in a web heavy forum: An sql database and a web editor would also allow for a distributed workflow.