Comment by whstl
9 months ago
This is so cool and clever!
Scott Bilas also documents doing something similar for Gabriel Knight 3, one of the “grandfathers” of data-driven engines and bit of an influence on ECS.
Instead of excel however it was comma-separated text files that shipped with the game. During development could edit the files locally and reload the data without recompiling.
Since we’re in a web heavy forum: An sql database and a web editor would also allow for a distributed workflow.
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