Comment by maccard

9 months ago

> I am not familiar with Unreal, but Unity is much faster than programming from scratch, easily 10x or more.

With the caveat that the editor for Unreal is massive and getting it running requires more resources than Unity, Unreal's Blueprint is a great way of writing gameplay logic. It's accessible to people who don't know C++ or C#, and is a really nice abstraction for async/event driven code. It's a really good place to start with IMO.