Comment by DonHopkins
1 day ago
Flash completely missed the most important point of HyperCard, which was that end users could put it into edit mode, explore the source code, learn from it, extend it, copy parts of it out, and build their own user interfaces with it.
It's not just "View Source", but "Edit Source" with a built-in, easy to use, scriptable, graphical, interactive WYSIWYG editor that anyone can use.
HyperCard did all that and more long before the web existed, was fully scriptable years before JavaScript existed, was extensible with plug-in XCMDs long before COM/OLE/ActiveX or even OpenDoc/CyberDog or Java/HotJava/Applets, and was widely available and embraced by millions of end-users, was used for games, storytelling, art, business, personal productivity, app development, education, publishing, porn, and so much more, way before merely static web page WYSIWYG editors (let alone live interactive scriptable extensible web application editors) ever existed.
LiveCard (HyperCard as a live HTTP web app server back-end via WebStar/MacHTTP) was probably the first tool that made it possible to create live web pages with graphics and forms with an interactive WYSIWYG editor that even kids could use to publish live HyperCard apps, databases, and clickable graphics on the web.
HyperCard deeply inspired HyperLook for NeWS, which was scripted, drawn, and modeled with PostScript, that I used to port SimCity to Unix:
Alan Kay on “Should web browsers have stuck to being document viewers?” and a discussion of Smalltalk, HyperCard, NeWS, and HyperLook
>It had an AppleScript / OSA API that let you write handlers for responding to web hits in other languages that supported AppleScript. I used it to integrate ScriptX with the web: http://www.art.net/~hopkins/Don/lang/scriptx/scriptx-www.htm... https://medium.com/@donhopkins/1995-apple-world-wide-develop... The coolest thing somebody did with WebStar was to integrate it with HyperCard so you could actually publish live INTERACTIVE HyperCard stacks on the web, that you could see as images you could click on to follow links, and followed by html form elements corresponding to the text fields, radio buttons, checkboxes, drop down menus, scrolling lists, etc in the HyperCard stack that you could use in the browser to interactive with live HyperCard pages! That was the earliest easiest way that non-programmers and even kids could both not just create graphical web pages, but publish live interactive apps on the web! Using HyperCard as a CGI application https://web.archive.org/web/20060205023024/http://aaa-protei... https://web.archive.org/web/20021013161709/http://pfhyper.co... http://www.drdobbs.com/web-development/cgi-and-applescript/1...
You're right. Flash and its legacy would have been better if it had built in "Edit Source".
The earliest Flash projects were these artful assemblages of scripts dangling from nested timelines, like an Alexander Calder mobile. They were at times labyrinthine, like they are in many similar tools, but there were ways to mitigate that. Later on, AS3 code was sometimes written like Java, because we wanted to be taken seriously.
Many Flash community members wanted to share their source, wanted a space where interested people could make changes. We did the best we could, uploading FLA files and zipped project directories. None of it turned out to be especially resilient.
It's one of the things I admire about Scratch. If you want, you can peek inside, and it's all there, for you to learn from and build off of, with virtually no arbitrary barriers in place.