Comment by duskwuff
1 day ago
The QuickDraw source code refers to the contents of the Region structure as an "unpacked array of sorted inversion points". It's a little short on details, but you can sort of get a sense of how it works by looking at the implementation of PtInRgn(Point, RegionHandle):
https://github.com/historicalsource/supermario/blob/9dd3c4be...
As far as I can tell, it's a bounding box (in typical L/T/R/B format), followed by a sequence of the X/Y coordinates of every "corner" inside the region. It's fairly compact for most region shapes which arise from overlapping rectangular windows, and very fast to perform hit tests on.
Thanks for digging deeper.