Comment by dimal

7 days ago

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare.

Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just like a movie. Big whoop.

I’m autistic, but this won’t only affect autistic people. A lot of people are going to have problems with this. I hope there’s a very prominent way to turn it off.

This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices.

At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

  • Unlikely. Frosted glass blur was introduced almost twelve years ago in iOS 7, and was supported all the way down to the iPhone 4. Many apps like control center have used a full screen blur without any performance issues for a long time.

    Apple at the time created their own 'approximate gaussian blur' algorithm specifically to enable this, and it ran crazy fast on devices where a simple gaussian blur would barely achieve double digit FPS. Even if this 'liquid glass' effect is heavier to compute, on the hardware we have today it will be a negligible performance concern.

    • > Unlikely. Frosted glass blur was introduced almost twelve years ago in iOS 7, and was supported all the way down to the iPhone 4. Many apps like control center have used a full screen blur without any performance issues for a long time.

      "Without any performance issues"? Entirely false - reviews at the time noted iOS 7 dramatically reduced battery life - all across the board for Apple devices, even for the then latest iPhone 5S and 5c (https://arstechnica.com/gadgets/2013/09/ios-7-thoroughly-rev...).

      The abuse of transparency/translucency in the UI was the primary reason - you could go to Accessibility settings and disable animations + transparency/translucency and get notable increases in both runtime speed of the OS UI and battery life.

      12 replies →

    • This isn't just a gaussian blur though, there's raytracing and refractions happening. The OS is becoming a low-key high-fidelity video game.

      19 replies →

    • Early iPhone hardware was barely keeping with rendering the UI with a total ban on transparency. Even on iPhone 4 which improved the hardware a lot had the issue that it also increased amount of pixels to be pushed around.

      And yes, later iOS on early hardware was huge PITA and slowdown.

    • Yes! And it was frustratingly patented! https://news.ycombinator.com/item?id=34937618

      I suspect that their new technique implements the existing fast gaussian blur, and since the patent is about to expire, it was a good time to spice it up.

      I suspect as others have mentioned here, they use a "Liquid Glass" shader which samples the backing layer of the UI composition below the target element and applies a lens distortion based on the target element's border radius, all heavily parameterized so as to be used with the rest of the system's Liquid Glass applications like the new icon system.

    • “Supported” and “works well” ain’t the same. Do you remember how your iPhone 4 crawled when that effect was enabled?

    • Surely it's a performance nightmare because whatever is behind the frosting has to be rendered in full. Without this it can see that it's occluded and not have to render. Or does MacOS not do that?

  • > this will perform poorly on old devices

    I don't know how long you've been following Apple but with previous "high cost on old hardware" features they just disabled them for old hardware.

    Apple loves their battery life numbers, they won't purposefully ship a UI feature that meaningfully reduces them. Now bugs that drop framerates and cause hangs, they love shipping those.

    • > Apple loves their battery life numbers

      ...under pressure of consumer protection and e-waste laws. As it should be, I hope the other phone manufacturers are experiencing the same pressure.

  • Windows Vista introduced this same concept. Performance was awful unless you had compatible graphics acceleration. 20 years later, I think most devices should be fine, especially Apple devices.

    • Vista was dogged by issues caused by migrating display drivers from NTDDM to WDDM 1.0, something that was only finished by 7 (which dropped NTDDM fully and introduced WDDM 1.1) and 8 (which afaik had mandated WDDM 1.1 only).

      Unlike previous GDI acceleration, DWM.EXE could composite alpha channel quickly with the GPU, and generally achieved much higher fill rates on the same hw - if the drivers worked properly.

    • Yeah one of the easiest ways to make windows vista+7 perform better was to simply disable all the fancy UI graphics that add nothing. I don't care if my window title bars have a gradient and animated transparency. It's actually a bit distracting and makes the system perform worse, so I just turned it off.

      Even on modern devices though which have more computation and graphics power to the point that they aren't going to actually lag or anything while rendering it, why waste cycles and battery animating these useless and distracting things? There's no good justification.

  • these performance hungry "improvements" are forcefully introduced to legitimately slow down older devices and force the device refresh across the user base.

    I have been using 8 year old iPhone just fine, but features like these over time will make the experience slower and slower and slower, until I am forced to refresh my iphone

    • I think probably a much bigger problem is app bloat. Devs are usually using very recent if not brand new top end devices to test and develop against which naturally makes several types of performance degradation invisible to them (“works on my machine”). Users on old and/or low end devices on the other hand feel all of those degradations.

      If we want to take increasing device lifetimes seriously we need to normalize testing and development against slow/old models. Even if such testing is automated, it’d do wonders for keeping bloat at bay.

    • More likely it's a result of pressure to ship highly visible "improvements," combined with a lack of ideas that could improve the experience in a meaningful way. What do you do in that situation? Ship an obvious UI update that wouldn't have performed on the last gen hardware.

      1 reply →

    • And you base your first sentence on…? Surely not the ol’ “my phone slows down when my battery is failing so that I’ll buy a new phone” canard?

      To be clear, these are new features that will likely have a setting to turn off. There’s no conspiracy, nothing “forcefully” added for the purpose of driving upgrades. (Ah, ninja edit): There’s not even a guarantee these features will be supported on an eight year old phone. EDIT: wait a minute...your eight year old phone won't even be supported.

      (EDIT: reworded first paragraph to account for the ninja edit.)

      18 replies →

    • No matter what happens in the world someone will blame it on a top down conspiracy decided in some smoke filled back room.

      7 replies →

    • In the late 90s/early 2000s desktop computing was moving at such a pace that an 8 year old PC was near unusable. Overtime progress slowed and its not unusual to have a decade old desktop now. The problem is thinking that mobile has slowed that much too. Mobile is still progressing quite rapidly so yeah an almost decade old device is going to feel slow.

      You have what an iPhone 6? 1GB of RAM vs 8GB for modern devices, the first A chip came out 2 generations after yours as has 2% of the power of a current chip so modern chips are likely close to 100x as powerful as your phone.

      Why should we hold back software to support extreme outliers like you?

      15 replies →

  • Currently replying from my iPhone 16 pro (granted, not old by any means) on the iOS 26 dev beta. MOST things actually feel smoother/snappier than iOS 18. Safari is a joy to use from a performance perspective.

    It’s in beta so ofc I’m getting a ton of frame hitches, overheating, etc. but my summarized initial thoughts are “it’ll take some getting used to, but it feels pretty fast”

    • > MOST things actually feel smoother/snappier than iOS 18

      I have a feeling the whole smooth animations thing contributes to this a lot. Obsessing about the reaction time and feeling of how stuff comes on the screen. But yeah iPhone 16 pro is probably a bad performance test case

      1 reply →

  • > At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending.

    I imagine this was on mobile devices.

    Blending was relatively expensive on GPUs from Imagination Technologies and their derivatives, including all Apple GPUs. This is because these GPUs had relatively weak shader processors and relied instead on dedicated hardware to sort geometry so that the shader processor had to do less work than on a traditional GPU.

    Other GPUs vendors rely more on beefier shader processors and less on sorting geometry (e.g. Hierarchical-Z). This turned out to be a better approach in the long term, especially once game engines started relying on deferred shading anyway, which is in essence a software-based approach that sorts geometry first before computing the final pixel colors.

  • Modern iOS and Mac devices have plenty of GPU power for a shader effect. They already do one with the translucent blue.

  • Interestingly, in iOS 18, suppressing transparency (there’s a setting for it) makes performance worse, not better. The UI lags significantly more with transparency disabled. I expect it will be the same with iOS 26: there will be setting to reduce the transparency (which I find highly distracting) but it will make performance actually worse…

    • Thanks for this insight. It's very counter intuitive. Normally transparency is additional work for a GPU.

      I had "Reduce Transparency" check-box in settings turned on because I distaste semit-transparent interfaces. Was not noticing performance problems except one application - Ogranics Maps which were unusably slow after switching to another app and returning to maps so I had to restart it freqently (swipe up). I was thinking that the problem is with Ogranics Maps code.

      After seeing this comment re-enabled transparency (iOS default) and Ogranics Maps working fast even if I switch between Organic Maps and other apps!

      2 replies →

  • > This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices.

    Not sure if it is planned obsolescence but it certainly is an upsell to upgrade.

  • I think brand most recent iPhones are ridiculously powerful for their average use, so I don't think this would be an issue.

    For older models, on the other hand, it would be an issue, and will put pressure to people to buy a new one.

  • Translucency being a main feature of Mac OS X is decades old at this point. I remember a magazine article touting it as an advantage over the upcoming release of Windows XP!

  • > Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices.

    They're going to backport this? I seriously doubt it.

  • > At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

    I feel like a few years back when I still used an Intel macbook i noticed an increase in battery life and less frames dropping (like during 'Expose' animations) by disabling transparency in Accessibility settings.

    I think this was after the BIg Sur update.

  • This reminds me of disabling the Windows Vista translucent UI to claw back performance on my crappy Gateway laptop in uni.

  • These modern chips have so much graphics processing capability, I think they just throw the problem at the hardware and let it do its thing.

  • Meh, Vista laptops could run lots of translucency fine (well as long as they were actualy Vista era laptops and not just XP era laptops with Vista installed)

    • you just proved that MSFT released slow OS to force people refresh hardware.

      Plus, vista was released in 2007, XP SP2 (the most popular version) was in 2004. so its like ~3 years diff. So its not like hardware has progressed in 3 years, its more like new software got significantly slower

      2 replies →

    • It's almost like they said the same thing: Funny that they mention that "new hardware has enabled us to..."

      oh wait. it's not like they did. they did say it.

I agree, I think it extends to anybody who wants a calmer experience or has vision trouble or strain. I guess you can turn those options off but if the aesthetic appeal of the design is based on them then I assume we'll be getting a second-class version of it. I was already leaning towards switching to Linux for other reasons but I think this is the thing that finally pushes me there. I think optimizing for VisionOS is quite a bad idea from a UX POV, since they're two entirely different usecases. With augmented reality you need and want to see things in the background, whereas on other devices you don't. It's a fairly fundamental difference, and it's sad that they chose to go this way in my opinion.

  • To me it looks plain ugly, especially with all the bounces and transforms. Look at those sliders and toggles..

    It's straight from the 2000s, with Linux users using Compiz and... Amethyst(?), stuffing their entire desktop full with gaudy transparency, transforms, jiggles and bounces.

    More of a nit, but the sentence

      The new design extends across iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 26 to establish even more harmony
    

    is so ironic and funny. No one noticed how talking about "harmony" whilst having one single platform use a codename next to the version number just screams inattention to detail?

    • They switched the positions of the codename and version this time (macOS 15 Sequoia to macOS Tahoe 26). I'd give it one more version cycle until the codenames go away.

      2 replies →

    • Thought you guys were just being whiney until I looked at the linked “beautiful new design” page and saw the screen shots they selected. Literally gives me a headache to look at the first sample and I am one of the people that miss the candy coated look of early OS X.

    • The section on macOS only used the name Tahoe, like the 26 idea hadn’t made it to the copy for that section.

  • This is an existing and somewhat nitpicky issue, but it's also annoying how they specifically insist on rounded corners "because that matches all modern devices" in the announcement. Pretty much all third party external monitors don't, and even their latest top line laptops only have them at the top of the screen. So we're stuck with these dumb little triangles of background peeking out. It's kind of the "charging port on the bottom of the magic mouse" of MacOS.

    • Rounded corners vex me so much.

      I can barely cope with their being no option to turn them off on Mac, especially for windows. I literally had to make my background pure black because the few pixels of backgrounds always showing pissed me off so much.

      3 replies →

  • "Turning off" could just put solid light/dark under the glass. That would be decent-looking (not much different than before), accessible, and easy to implement.

  • > I think optimizing for VisionOS

    Yeah, this really looks like an Apple temper tantrum of "Nobody wants to program for the Vision Pro? Fine. We'll MAKE you program the iPhone like the Vision Pro. Take that developers. Now get back to doing our job for us, you lazy slobs."

Ironic that it's the 20th anniversary of this other design masterpiece:

https://cdn.arstechnica.net/wp-content/uploads/2015/07/Scree...

I don't know that a redesign was called for at all. I guess they needed to show something if Siri still isn't ready, but this is just not it.

I'd have personally hoped for them to beef up iCloud+ but I know it doesn't sell devices to the general user.

  • > I guess they needed to show something if Siri still isn't ready, but this is just not it.

    This certainly is not that. Like it or not, a huge multi-OS redesign is not something you rush out for a keynote because your first choice didn't pan out at the last minute.

    • It's not something you rush out at the last minute, but it might be something you plan a long time ahead as "our interesting stuff might not work out, so let's do a huge redesign too to be confident we can pretend to be releasing something excitingly new either way".

      (I don't particularly have an opinion that this was their line of thinking, just pointing out that for a company like Apple they would have been thinking "what if X isn't ready in time" months or even years before the point of actually knowing if X is it isn't ready on time.)

  • That's probably driven by some kind of an AR headset. AR can't properly render solids, so it is stuck with having everything transparent. Now it won't look worse than everything else.

Not autistic, but this is just so weird.

Why would you design readability and visibility to depend on chaotic, highly varied and probably sometimes bad underlying backgrounds?

I fail to see any systematic approach/ consistent design language at play here.

Let's hope this does not survive for long.

  • I’ve noticed a recurring theme on iOS where interactions intended for an app get trapped by the OS (especially multi-window interactions on iPad). The OS is less and less a foundation to support what you actually want, and more the product itself. If the actual content of the phones matters less than the fact that iOS itself is “the latest” then this makes perfect sense and is in line with the general momentum over the past several years.

    • Fully agree with your sentiment, and it was kinda sad to see the demo going there.

      "And this is how easy I can replace this custom component with a new glass component...".

      The whole thing is just wild.

      There was plenty of UX enhancements which looked solid, but just for them to be paired with a design choice of N=1 elements is... well let's see if it pays off I guess?

  • >I fail to see any systematic approach/ consistent design language at play here.

    O no, there is a systematic approach.

    1. Bosses in UI division get promotions & raises for their new implementation of shiny

    2. Marketing guys get to use their bird brains to promote shiny

    3. Apple UX guys get to have their med prescriptions renewed

  • What does autism have to do with it?

    • Autistic people tend to have very different sensory sensitivities than neurotypical people. Most are very highly sensitive and tend have trouble picking out a signal when there’s too much noise around it.

      To me, being socially awkward is kind of a secondary, less important trait, but that’s the one everyone seems to notice. We’re weird on the outside because inside, we’re dealing with overwhelming sensory input.

      1 reply →

It is, once again, designing interfaces based on "vibes" instead of science or principles or used feedback, optimising for looking good on screenshots and marketing materials and not for actual usability or user friendly was. With "vibes" here standing for whatever some SV asshole thinks it's cool and modern.

Alegria, flat design, pastel colors, or unholy amounts of whitespace. It's been the story of the last 15 years of UI design at least.

  • > , designing interfaces based on "vibes" instead of science or principles or used feedback

    Well, this is what Apple does, and the reason I hate their devices with a passion. It always was style over substance.

    • You must be too young to remember because a lot of the early user interface design principles, based on actual research, were pioneered by Bruce Tognazzini and Jef Raskin at Apple. Tog on Interface and Tog on Software Design were THE bibles back in the day and Apple's Human Interface Guidelines showed how a company could and should adopt consistent user experience across all of their products.

      It honestly saddens me how far Apple has fallen.

      12 replies →

  • Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc?

    You've already judged the system as only good for "looking good on screenshots and marketing materials" when you haven't even seen anything other than the announcement.

    • > Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc?

      Yes, I think they would do that.

      Lots of historical examples of Apple making weird design choices for decades now. I'm old enough to remember the hockey-puck mouse on the original iMac.

      Also, here's a list of bugs I've personally observed over just the last two months: https://gist.github.com/BenWheatley/29a3c22203d90ae80465cdb1...

      3.3 trillion dollar market cap, and the *clipboard* is no longer reliable. The mail badge is an unreliable count. The wallpaper sometimes disappears. The alarms don't play out of whatever speaker or headphones you're using for all your other audio.

    • > Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc?

      Yes, and where have you been for the last two decades? :) The last time Apple did actual UX research must have been in the late 1990s.

      1 reply →

    • Of course they would. Have you used Sequoia? It's a hot dumpster fire that's caused me unending frustration with how they've broken the bluetooth and networking stack, introduced unprecedented instability (anyone else's macbooks suddenly crashing and restarting while the lid is closed and it's in sleep mode?) and a host of other issues. Apples has been taking one step forward and two steps back with their software and design for a long time, and they have increasingly preferred form over function, and hidden, obtuse UX.

      If their hardware wasn't so damn good for my professional work, I wouldn't go near this child slavery enabling shitshow of a corporation. I don't know if I've ever felt as trivialized or patronized as watching someone in formal dress talk to me about how many new ways I can express myself to my friends via emoji or whatever else as I have when watching Apple keynotes. It feels like they've tried to commoditize interaction even more than Meta. It all feels so hollow. You can tell Steve is gone.

    • > Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc?

      We are talking about the same company that to make a the MCP a little bit thinner released that crap with only two USBC ports, forcing everyone to carry fucking dongles everywhere.

      And let's not forget that awful butterfly keyboard.

      So much usability, so much accessibility. No vibes, no sir.

      5 replies →

    • Absolufuckingloothy.

      The Apple of today is nowhere near what the Apple of Steve Jobs was.

      Bugs galore, UX issues galore. Overall it's a mashup of various staff egos over everything.

I’d bet there’s a toggle that dramatically increases opacity or eliminates transparency entirely while keeping the shading and gloss. If it exists I’m sure it’ll be popular.

  • Probably, but they tend to also make for an ugly look, like the “Increase Contrast” setting in iOS. The other way around would be better: Have an accessible down-to-earth default, and a secondary “fancy visuals” mode for those who want that.

    • I have no complaints with the UI settings I use on iOS: reduce motion, reduce transparency, differentiate without color.

      Given the huge change and sensitivity to accessibility I'm going to guess the opposite -- it will be designed to look nice without transparency.

      2 replies →

    • the autistic user base is vastly smaller than the neurotypical user base. So it makes sense to ship settings that most people would like.

      It’s simply a matter of “which settings would MOST of our users want enabled by default?”

      I do agree that the accessibility settings can make ios pretty ugly though. It’s a real shame. :(

      2 replies →

  • I hope it removes the shading and gloss too. Literally nothing in this design update is an improvement to accessibility.

Ever since we didn't use bolder text for bright text on dark backgrounds (dark mode) to keep with typographical principles, it looks like we're doubling down on the readability sins.

Surely anyone who's fiddled with the caption background opacity on their TV or video player knows this is a mess?

Would have been nice for someone to explain why we're getting Windows Aero[1] for main content and not just bezels.

I don't think this design language is mutually exclusive with readability, it actually looks really cool in many ways; I just can't fathom why the examples in the presentation seemed good enough to show.

[1]: https://en.wikipedia.org/wiki/Windows_Aero

I'm on the same boat. The specularity around edges don't match the refraction patterns and it throws me off every time. Somehow they thought this wouldn't affect readability of whatever button or panel it's applied to. They also use the specular bits as a border that's also so uneven depending on which direction light hits from. I noticed that some of the dark panels had almost no borders at the lower right corner.

Another bit I'd like to pick on is the speed at which transparent context bubbles spring out. Waiting for a panel to bounce back and forth so that you know where to put your finger next is so bad as a UX choice that I'm losing confidence in Apple.

From a visual point of view, there is now flat design mixed with this voluminous transparent design which is a weird combination of skeuomorphic and abstract designs in one. I really don't know what they were thinking.

macOS (I'm still on Sonoma tho): System Settings -> Accessibility -> Display -> Reduce Transparency. (I also recommend Reduce Motion, but YMMV - some animations are really helpful.)

iOS: Settings -> Accessibility -> Display & Text Size -> Reduce Transparency.

You're welcome.

  • Everyone affected by this will know to look for those deeply nested setting, right? Or will the 70 year old with bad eyesight just stop being able to use their phone? Or use it a lot less, or be frustrated and stressed by it? A lot of people don’t bother fiddling with their settings and just take what they’re given.

    I’m not just thinking of myself here. I’m concerned that a lot of people who don’t consider themselves disabled will be disabled by this.

    • My 70 year old relatives seem to have no problem finding the setting that makes everything on the phone 2x bigger. Probably because Apple is good at this and offers it up as an option in the OS onboarding and after every major update.

      It’ll be fine.

    • On Mac OS the first significant thing on screen after turning it on for the first time are the accessibility settings with screenshots and animations to explain every option. You can also access those options with the Spotlight search, typing "tran" will give you the "reduce transparency" toggle directly in the search results without having to open settings first (though to be fair the search indexing is a bit lacking, like on iOS - the animation toggle is called "reduce motion" and so it can't be found via typing in "animation").

    • Apple designs stuff this way on purpose. They think it's neat to "discover" something that should be obvious. The new camera app is a perfect example of this. No indication that swiping up from the bottom brings up a menu for camera controls. The fact any of these obviously terrible design and implementation choices are praised is baffling.

  • You can also disable animations on iOS.

    When switching between screens, there’s just a long pause instead of the animation. These pauses drive me crazy, it’s simply not possible to configure the device to be responsive.

    • > You can also disable animations on iOS.

      No, you can not. You can reduce _some_ animations, but most of them actually remain. Including the most annoying ones like the slowwwww screen switching, or the bottom sheet animation.

      An amusing anecdote: I have animation turned off entirely on my Android phone, and I was demoing an app on it. People commented how amazingly fast it felt compared to iOS, simply because there were no animations.

    • macOS is awful in so many places. I would prefer if they had an option to disable only some of the animations. "Show Desktop" is so sudden and zoomy I almost get motion sickness, but Mission Control is more subtle and really helps me figure out which window is which.

      My strategy for multiple desktops is to not use them at all. But I'm enjoying the comfort of a 43" screen, so all the windows I need just fit.

      IMHO iOS strikes an almost perfect balance. It animates things in response to continuous drag gestures (notification centre, app switching), but almost nothing else. Maybe macOS could take a page from that book? E.g. dragging the menu bar; the animation plays out in direct response to user action.

  • Thanks.

    Transparency confuses me regularly - and I then waste cycles trying to understand why a particular heading has a strange colour before I work out it is bleeding through from some unobvious background thing.

I'd argue that it doesn't even look that cool or futuristic. Kind of looks like Windows 7.

That said, Windows 7 had an option to turn off all the translucency, so hopefully Apple ripped that idea, too.

I agree that these changes are distracting. I don’t want effects that change things as I move it. I want fewer distractions and don’t want things all over the place.

I liked webpages in the 1990s before the blink and marquee tags. I wasn’t excited by skeuomorphic design, but it was at least fun. Then there was flat blocky design which really sucked. Then that was undone by putting curves back in, and it was ok. Then people started adding a shit ton of empty space everywhere which was the first time when Millennials started f-ing up design. I still blame them today because they’re still the most opinionated and make terrible, TERRIBLE design decisions. I don’t think I’ll ever be happy again with interface design. It’s super f-d.

Accessibility aside, I don't see the appeal in this design. I find the current design quite pleasant and usable. Translucent 3D text sounds like teenage-me messing around in Photoshop in the early 2000s.

  • The new glass design feels fresh and playful. Like a more refined luxury version of Frutiger Aero. The current design is functional, but it feels pretty stale and mundane after years.

    • That is actually a feature. An UI should never be, under any circumstances, in line with a trend, fresh or different for the sake of being different.

      It should, however, be as invisible as possible. Being only functional is a compliment.

      7 replies →

  • Apple know their customers and what they like.

    I am actually Apple-phobic, a diehard linux user and incapable of doing simple tasks on Apple products. However, I think they have got a winner here. Although people talk of Vista Aero, it is more sophisticated than that, and, when this rolls out, Android will look distinctly old fashioned and low status, even if it is better as far as accessibility. I like what they have done here, even if it is not for me.

    • Disagree on almost all points. Glass and the relative absence of color, texture and patterns make it look cold, detached, almost inhuman and absent of anything your eyes could rest on. There are ways to make this approach look cool and futuristic, but it suffers from the same downside as a lot of the white/glassy modernist architecture: the human eye abhors lack of detail and natural/organic patterns and texture. (It makes for a great canvas for graffitti though...)

      Meanwhile, Android's Material You/Expressive design language is taking almost an opposite approach. Personally, I prefer it to Liquid Glass by a wide margin.

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Going from the ratio of adjectives on the page, it is 2.5 times less functional than beautiful.

It’s going to be really interesting to see how this UI paradigm pans out. I think this captures a shift toward the extreme in responsive, fluid, convergent, whatever-you-want-to-call-it, design.

We’ve had books/scrolls for thousands of years, laid out in beautiful proportion, and now it has all melted in the oven!

There is a 'Reduced transparency' mode which you can enable in system settings. Safe to assume this will still exist in the new OS versions.

This will be a massive improvement in usability over flat design, which made UIs only learnable by trial and error.

  • I don’t see a lot changing about the problem of labels and active controls still being hard to distinguish, and the like.

There is, they outline it in this video. It looks like there are three ways to turn it off: high contrast, reduced motion, and frostier glass. So it looks like there's just a way to have a full basic icon with just the icon and the outline and a white background.

https://developer.apple.com/videos/play/wwdc2025/219/

  • PSA: High Contrast mode on MacOS, incidentally, destroys theming on Microsoft Edge (I know, I’m a weirdo who uses Edge on Mac). I use theming to differentiate between several browser profiles. For months I thought Edge had decided they wanted the themes to be ultra lame and subtle, but it was my usage of that setting that broke it.

    Besides that huge dealbreaker though, HC mode is amazing for people like me who think UIs should be clear, obvious, and functional first rather than “elegant” and pretty as the main priority.

The future is translucent tablets ( smart glass pads ). It's not about what this UI is - it's about where it's going. This is the UI to bridge to the next hardware modality and begin to train people to prepare for (at first) HUDs everywhere, then smartglass and holoprojective displays.

  • What the heck would I want translucent displays for? To be able to increase my screentime even more? And have a harder time reading stuff when I do?

    • Presumably the display can fade opaque, or translucent to give a readable background to text or when desired.

      Many applications for see-through screens: HUDs, AR, literal camera viewfinder, tile-ability, low-weight.

      Also just the general flex and coolness that a "no visible seams" (I mean no visible wires/metal) approach will bring - a case of form meeting function - the screen in the abstract sense is an abstract - a general portal through which anything can appear. A "pure screen" is the physical realization of that.

The translucent blur is... alright. The refracting edges look incredibly distracting for me.

Haven't been able to turn it off yet. It's so awful looking and distracting, even with "reduce transparency" and "reduce motion" enabled. I actually think these settings are making it stutter more. It's definitely slower than iOS 18.

Yep, nailed it. This is such regressive, ignorant junk. I mean... WTF? Welcome to the failed "transparent UI" fad of two decades ago. Apple tried to revive this trash a few years ago, but then seemed to back off (or maybe I just disabled it)... and now this?

Even for the current sorry state of Apple's design regime, this is disappointing. It's way beyond a squandering of desperately-needed-elsewhere engineering resources; it's a dated-looking degradation of usability (and potentially performance).

Depressing.

The "liquid glass" design changes shown by Apple look mostly like slight tinkering around the edges of how widgets look/feel. Way less of a design change than the move to flat design was.

  • Yes, knowing Apple, this has probably been in development for years and seen a million internal iterations.

Someone put the Windows phone screen against this design, with opaque colorful blocks and clear text - and I was like "yep, I wish we go back to that. That is the future."

I think it's going to look alright on iOS/iPadOS where apps are inherently full-screen and the "background images" are really "foreground content" where you do kind of want the controls to "recede".

On the other hand, I can already tell I'm going to despise this on macOS. I always work with windows maximized on my laptop, because I just want to concentrate on the document I'm editing, or code I'm writing, and have maximum space for that. And the past couple of versions of macOS by default make your menu bar a weird pale purple or pink or green that is hugely distracting because it's a blurred image of your desktop. Fortunately you can turn that off with the "Reduce Transparency" accessibility option, which I do.

But the idea that people using Macs want to always being seeing some colorful desktop image around the edges and at the top just seems bizarre to me. iPhones and iPads are more for consuming, so this makes more sense. And within apps on Macs this seems like it'll be fine. But I hate that it doesn't seem designed to let me "tune out" the desktop image while I use an app. It's taking existing translucency and just making it worse...

I'm sure they will continue to allow disabling transparency in accessibility settings, given that the current OS version has transparency throughout which can already be so disabled.

They say the text color adapts to the background based on contrast.

I'm just wondering if Apple is going to make matching CSS updates in Safari so web app developers have matching visuals.

Yeah. On Windows some apps (the new Terminal) used to have the opacity set to 0.9 or something by default. First thing I did was set it to 1.0. Having the background bleed through is distracting for no real value.

I’m usually a big fan of Apple design and UX. Any change faces some initial resistance, but this is first real “Ugh, hard no” reaction I can recall after seeing some of those.

  • Same same. And yes, I hate the translucency in Windows terminal as well and immediately turned it off. I do not understand the insanity of turning these things on by default.

    A "hard no" is where I am with this "improvement".

There will undoubtedly be optional low-transparency and high-contrast modes, just as there are in iOS now.

Apple is pretty good on accessibility but sometimes it does involve changing some settings.

I find transparency annoying enough that if it becomes more prevalent on MacOS in a way I can't turn off, I may switch to Linux for that reason alone.

  • You can turn off the current transparency (just search for transparency in settings)

I imagine they overdid just in case and will receive enough feedback to dial back the translucency just a tad.

> accessibility nightmare.

It’s also annoying, slow you down, and anyway useless if you don’t have a physical issue with them.

i think apple has historically always shipped their products with plenty of accessibility settings. Even today it’s possible to easily increase contrast, reduce transparency, reduce animations, and way more on ios.

i’m not too worried, but let’s see. The new design is super ugly though.

iOS currently has "Reduce Transparency" in Accessibility settings. I suspect they will have some sort of similar feature across devices. What will it look like... that's the real question.

Apple takes accessibility more seriously than most. I would be shocked if there isn't a setting to instantly remedy this for people with any sort of vision issue.

> This seems like an accessibility nightmare.

One of the accessibility features included in macOS for visually impaired people lets you reduce transparency for exactly this reason.

I’m bothered by how swaywm leaks the background into transparent gaps in windows, but I should be thankful tbf— macOS is just another level of nightmare entirely.

Also, Apple is already bad at translucent UX as if it were beneath their consideration.

If there's a bright blue background behind the control panel buttons (like the wifi button), you can't tell if it's blue because it's on or because it's off but the background is blue.

Slide down the control panel when the blue weather app is open to kinda see what I mean.

> I’m autistic, but this won’t only affect autistic people. A lot of people are going to have problems with this. I hope there’s a very prominent way to turn it off.

How can that possibly be? Didn't he say it will: "bring joy and delight to _every_ user experience"

That means YOU as well. No way he could over-selling something. Inconceivable.

  • Apple has historically been above average in terms of considering usability. So, I think seeing this new design as being asinine is not an unexpected opinion.