Comment by Someone1234

7 days ago

> When Apple introduced the whole skeuomorphic analogy, they did it because they needed to make a new way of interacting with touch-based apps feel tangible.

Skeuomorphism was on the Apple Lisa in 1983, and they didn't invent it. Apple's first touch device wasn't until ten years later in 1993 in the Newton MessagePad. The MessagePad didn't really have "apps," that wasn't until like 2008 when it was added to the iPhone, but now we're twenty-five years after Apple's first usage of Skeuomorphism. The Xerox Star was in 1981 and had Skeuomorphic elements.

So I'm not really following what you're trying to say in that sentance.

You are right, I believe skeuomorphism was basically the first approach for graphical user interfaces when they came out. The "save" icon being a floppy disk has been around for literal decades.

I can be argued that the Xerox Alto (1973) had skeuomorphic elements to it's GUI.

You're comparing multi-touch technology to the experience of the MessagePad? Also, do you know a bunch of people who were big Xerox Starheads? It doesn't count if you don't have mass adoption.

Likewise, I'm not really following what you're trying to say in that sentence.

  • > You're comparing multi-touch technology to the experience of the MessagePad?

    Nobody mentioned multi-touch at all. We're talking about Apple's first usage of skeuomorphic UI design, and or their first usage on a touch device in particular.

    > Also, do you know a bunch of people who were big Xerox Starheads? It doesn't count if you don't have mass adoption.

    I genuinely don't understand what you're responding to or trying to say. I'm not following the relevance nor what you mean by "count" (or not-count).

    I feel like you're trying to have a conversation about something else, but I'm really not sure what or what it is you thought you read.