Comment by mfabbri77

7 days ago

You didn't mention one of the biggest source of 2d vector graphic artifacts: mapping polygon coverage to the alpha channel, which is what virtually all engines do, and is the main reason why we at Mazatech are writing a new version of our engine, AmanithVG, based on a simple idea: draw all the paths (polygons) at once. Well, the idea is simple, the implementation... not so much ;)