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Comment by bob1029

2 days ago

Perforce is really nice if you need to source control 16k textures next to code without thinking too much about it. Git LFS absolutely works but it's more complicated and has less support in industry tooling. Perforce also makes it easier to purge (obliterate) old revisions of files without breaking history for everyone. This can be invaluable if your p4 server starts to run out of disk space.

The ability to lock files centrally might seem outdated by the branching and PR model, but for some organizations the centralized solution works way better because they have built viable business processes around it. Centralized can absolutely smoke distributed in terms of iteration latency if the loop is tight enough and the team is cooperating well.

I agree with everything you say except git-lfs works. For modern game dev (where a full checkout is around 1TB of data) git-lfs is too slow, too error prone and too wasteful of disk space.

Perforce is a complete PITA to work with, too expensive and is outdated/flawed for modern dev BUT for binary files it's really the only game in town (closely followed by svn but people have forgotten how good svn was and only remember how bad it was at tracking branch merging).