Comment by Someone

4 days ago

> but it is faster if you start with the square that has the minimum number of choices available

Alternatively, find the digit that, in its row/column/square/whatever, has the minimum number of choices available, and try each of them.

Ideally, combine the two and use Knuth’s dancing links algorithm (https://en.wikipedia.org/wiki/Dancing_Links). It, at every step, picks the one of those two approaches that has the lower number of possibilities, typically getting a lower branching factor, without spending much more time at each step.

In Sudoku I usually find it's easier to just keep track of guesses on the stack, by `solve` recursively when you make a guess. That leads to nice memory re-use characteristics and without the overhead of link pairs that might end up blowing out your level 1 data cache.

But you certainly want to be guessing on the most constrained spot you can.

Also, bitfields are a nice compact way of representing the possible values of a space and your cpu can and or or all the possible values in parallel, plus determine the number of possibilities with a modern CPU's popcount instruction.