Comment by account42

3 days ago

GPU rasterizers don't do sub-pixel rendering. This is OK for most 3D geometry but for small text you want to take advantage of any additional resolution you can squeeze out.

On the other hand, if you are rendering to an atlas anyway then you don't really need to bother with a GPU implementation for that an can just use an existing software font rasterizer like FreeType to generate that atlas for you.