Comment by butlike
4 days ago
Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.
4 days ago
Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.
Yeah, its just the contrast between the very exciting intro video and the completely baffling main menu was kindof crushing