Show HN: Lego Island Playable in the Browser

5 days ago (isle.pizza)

I remember watching my young nephew play Lego Island and the introductory video where the camera flies around the island is amazing. But then he was totally baffled by the 'main menu' when some excited lego guy babbles instructions at you in flowery hard-to-follow language, and you had to do abtract things like write in a book or drag icons onto the map before you got to do anything fun like racing cars. I think he could have clicked around that screen for hours and never realised he had to drag the people onto the map.

Great game but they wouldn't make it like that now. Its like a grown ups idea of an interface that a young child would like, rather than something actually tested.

  • To be fair, after you enter your name in the book, the Infomaniac tells you that you have to drag a portrait on to the map to begin the game.

    • Yes but that only works if the child is listening. Children dont listen to wiggly mad dudes waving around on the screen. They just randomly click around and giggle at things.

      6 replies →

  • Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.

    • Yeah, its just the contrast between the very exciting intro video and the completely baffling main menu was kindof crushing

  • I think kids are smarter than you give them credit for. You’re right that they randomly click around and will do so for hours. But they /will/ do so for hours. And when it finally clicks - that time was not entirely wasted. Kids in my observation essentially brute force everything. Their one resource is time and they will happily use it for as long as they feel.

  • I also struggled and quit after 10 seconds or something not getting onto the island ^^

    • You have to click the red arrows a couple times then go through the rotating door.

      I don't remember struggling with it much as a kid tbh.

      I've thought about what I used to do with computers before and realized I used to have way more patience with them than I do now. I remember suffering a lot of the stupidity in qbasic and Turbo Pascal when I was 11. I don't think I would tolerate that today. Lego island seems similar.

Holy cow that's incredible. I remember playing this when I was ~6 on Windows 95 and being able to walk around and everything was so cool. Now it runs in the browser.

The decomp approach seems surprisingly effective. I know someone else did this with starcraft to get it to run on ARM and said it was the wrong way to do it although I think he did it all in assembly instead of trying to get something sane out of it.

this is one of those games that lives in my head. the quirky narrator and the personalities of all the characters felt really unique at the time.

seeing stuff like this, and backyard baseball, again in browser or modern apps just doesn't hit the same though

Oh man, this is great timing – I played the hell out of this game in middle school, and I've recently been investigating either getting it running on modern hardware. I got it installed & launching inside an XP VM, but that is (unsurprisingly) not ideal.

I've been thinking about building a retro gaming PC for these kinds of games, and now I can kick that can a little further down the road.

I haven't been in the time this game was popular, but I cannot deny that making it playable in a web browser is crazy. And to all the people that did play and enjoy it back then, I think they'll have a happy surprise.

How is this legal? Specifically, distributing copyrighted assets and using their name/logo without permission.

  • It isn't. It will stay up only until they get sent a strongly worded email/letter by LEGO. Experience it while you can.

    • I doubt there will be a letter... there's been an enthusiast-driven project to remake Lego Rock Raiders (Manic Miners if you're interested) for years now, and not only is Lego aware, they've actually provided some of the original assets for the game (the intro movie and some misc. graphics) to help the project along. As long as no one is monetizing it they don't seem to much care.

      Which like... is the balanced view IMO? Like nobody is making money off this or the Manic Miners project, it's not detracting from any games Lego is actually releasing right now, and absent those factors, it's essentially free advertising and building community goodwill. I wish more companies would take this "it's not hurting us, just let it be" route for fan projects instead of guarding their IP like a dragon.

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  • TL;DR: it's in a gray area, but nobody with power actually cares (at least for now), so it's effectively fine.

    As I understand it, Lego is aware of the project (there's been a significant increase in interest in Lego Island in the past few years, with attempts to obtain the original source code) and simply does not care. It's an ancient IP and can't realistically compete with anything new, at least not in a way that would significantly affect Lego's revenue. This is not unlike the way several other companies have acted when their respective older games have been given the same treatment; if a fan project is not actively causing problems (reputational, financial, etc.), most companies will just leave it alone. For companies that actually seem to care about public opinion (as opposed to, say, Nintendo), I think it's fair to assume that the bad optics of taking legal action against a random fan project, however legally justified it might be, far outweigh any possible benefits.

    • > the bad optics of taking legal action against a random fan project

      Just last month LEGO shut down Masks of Power, the Bionicle fan game. They were really close to a release and LEGO had allegedly met the team and given them permission in the past.

      I'm increasingly convinced that fan projects should be developed quietly and announced right on release, so they at least exist somewhere on the internet if they get shut down immediately after.

      5 replies →

    • Specifically, I would assume the calculus is about "how much damage does this do by existing" versus "how much risk is there that we attempt to shut it down and sue and set a precedent by losing", and because for most projects the first value is tiny and the second value is potentially enormous, companies leave them alone.

      When either value changes drastically in scale (e.g. a project does something making it very cut and dry which side of legal precedent it falls on, or to massively increase the damage to The Brand(tm)), that's when you get worried.

    • Nintendo and Lego are on the same level when it comes to sue people for trademark violations. There are several cease-and-desist orders against YouTubers for calling no-name bricks legos.

      12 replies →

    • Note that companies usually ignore fan projects like this and don't mention them at all. If they would mention and tolerate them, it weakens their intellectual property in a future lawsuit.

      Once fan projects get too much traction, companies have to cease and desist them because that's the way intellectual properties work in the law. It usually has nothing to do with whether it was a cool project or not, it's just that there's way too much money at stake when not defending your IP.

      4 replies →

    • It's definitely not a "gray" area though it may well be true that no one cares, so it's effectively fine.

This is impressive on so many levels. What an absolute nostaliga trip! Thank you for this.

How is Direct3D retained mode implemented in the browser?

What about Mata Nui?

  • Isn't that a Flash game? You can already run that in a browser today.

    • I actually received the source flash for this game from Lego when they discontinued it online.

      I was able to run the flash, but there also seems to be some scripts or other functionality that allows the internationalization of the text bubbles. I could never get this working. The text bubbles were just empty.

      Do you know how to overcome this? Or is your comment indicating that this game is online somewhere?

      Thanks for info!

It hangs after I try to inspect elements...

  • It has trouble with regaining focus at times. Try switching back and forth between the game and another tab/window and it will recover eventually (the hanging is just the game being paused when it goes out of focus)