Comment by pxc

5 months ago

These ports are also not usually source ports, so they're not much "more native" than the Proton ports. They often use the same kind of API translation layer, probably also built on WINE. I think as Proton sees more investment and becomes more advanced, it's probably becoming difficult for competing compatibility layers to keep up.

A source port that is optimized as lovingly as its Windows counterpart will probably be faster than the Windows version running via Proton, but the incentives aren't generally there to justify the costs/difficulties. Maybe some day it will be! That would be wonderful.

But until then, Proton seems like an increasingly compelling option for these compatibility layer-based ports of Windows games.

Factorio and Minecraft (Java edition) are two of the few games that come to mind where the Linux port got comparable effort to the Windows port, and I don't think people are in a rush to play either of them in Proton.

Your latest AAA open world RPG on the other hand? Yeah, you're probably going to have better luck in Proton even if it gets a native Linux port.