Comment by dahart

6 months ago

I actually like your idea of a probationary hire, but you can see this is just an even longer extended interview, right? If companies were to adopt this model en masse, they would over-hire and then drop most people after the first 2 weeks, and you’d be out looking for another job, having wasted even more time than 5 rounds of interviews, and being unable to interview for multiple jobs at the same time.

Software interviews and hiring have definitely changed over time, and I know it’s harder right now, but I think we’re seeing the past with slightly rose-tinted glasses here. It was never only just one short interview, there were applications and emails and phone screens. In my career, I’ve always had multiple interviews and technical discussions during job applications, even back in the 90s. Getting hired, for me, has always taken several weeks end to end, if not longer.

There are a bunch of reasons interviews are getting harder, and people trying to game the system and trying to cheat are one of them, a big one. Think about it from the company’s perspective: what would you do if the volume of applications you got started far exceeding the number of positions available, and an increasing percentage of the applications you got were people unqualified for the positions but adept at pretending? More face time vetting before hiring seems like the only reasonable answer.

Other reasons why interviews are getting harder is that software jobs are more competitive now, and possibly relative pay has gone up. If interviewing was easier back in the day (and I agree that it was), it’s because there wasn’t as much competition.

If I was out of work, I'd very willingly accept a 2 weeks probation if that meant getting paid for the opportunity.

If these companies are ok to people for people they already know they won't be hiring, that's cool.

  • Agreed, I would too. Getting paid is the main difference, and while it would be hard if it happened a lot, it’d at least put food on the table. I just know from time spent contracting and from jobs with periodic and/or seasonal layoffs (films & games in my case) that most people in those jobs still don’t like the unpredictability, even when they choose contracting for it’s flexibility, and even when turnover is limited to once every year or so.